Young Yim Doh

770 total citations
40 papers, 483 citations indexed

About

Young Yim Doh is a scholar working on Sociology and Political Science, Developmental and Educational Psychology and Education. According to data from OpenAlex, Young Yim Doh has authored 40 papers receiving a total of 483 indexed citations (citations by other indexed papers that have themselves been cited), including 21 papers in Sociology and Political Science, 13 papers in Developmental and Educational Psychology and 9 papers in Education. Recurrent topics in Young Yim Doh's work include Educational Games and Gamification (12 papers), Impact of Technology on Adolescents (11 papers) and Digital Games and Media (9 papers). Young Yim Doh is often cited by papers focused on Educational Games and Gamification (12 papers), Impact of Technology on Adolescents (11 papers) and Digital Games and Media (9 papers). Young Yim Doh collaborates with scholars based in South Korea, Australia and United Kingdom. Young Yim Doh's co-authors include Daria J. Kuss, Paul Delfabbro, Hiroshi Sakuma, Ståle Pallesen, Natacha Carragher, Daniel L. King, Rune Aune Mentzoni, Anise M. S. Wu, Haksu Lee and Tyrone L. Burleigh and has published in prestigious journals such as Clinical Psychology Review, International Journal of Environmental Research and Public Health and Frontiers in Psychology.

In The Last Decade

Young Yim Doh

34 papers receiving 460 citations

Peers

Young Yim Doh
Evren Şumuer Türkiye
Joanna C. Yau United States
Leo Sang-Min Whang South Korea
GeunYoung Chang South Korea
John Colwell United Kingdom
Şerife Ak Türkiye
Reem Alzahabi United States
Müge Adnan Türkiye
Evren Şumuer Türkiye
Young Yim Doh
Citations per year, relative to Young Yim Doh Young Yim Doh (= 1×) peers Evren Şumuer

Countries citing papers authored by Young Yim Doh

Since Specialization
Citations

This map shows the geographic impact of Young Yim Doh's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Young Yim Doh with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Young Yim Doh more than expected).

Fields of papers citing papers by Young Yim Doh

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Young Yim Doh. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Young Yim Doh. The network helps show where Young Yim Doh may publish in the future.

Co-authorship network of co-authors of Young Yim Doh

This figure shows the co-authorship network connecting the top 25 collaborators of Young Yim Doh. A scholar is included among the top collaborators of Young Yim Doh based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Young Yim Doh. Young Yim Doh is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Doh, Young Yim, et al.. (2022). Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences. Educational Gerontology. 49(7). 619–637.
2.
Nam, Juhan, et al.. (2022). Classy Trash Monster: An Educational Game for Teaching Machine Learning to Non-major Students. CHI Conference on Human Factors in Computing Systems Extended Abstracts. 1–7. 1 indexed citations
3.
Doh, Young Yim, et al.. (2022). The Melody of the Mysterious Stones: A VR Mindfulness Game Using Sound Spatialization. CHI Conference on Human Factors in Computing Systems Extended Abstracts. 1–6. 4 indexed citations
4.
Doh, Young Yim, et al.. (2021). Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach. JMIR Serious Games. 9(2). e24449–e24449. 13 indexed citations
5.
Doh, Young Yim, et al.. (2021). How the Death-themed Game Spiritfarer Can Help Players Cope with the Loss of a Loved One. 1–6. 8 indexed citations
6.
Lee, Seyeon, et al.. (2021). Player-Character Relationship and Game Satisfaction in Narrative Game: Focus on Player Experience of Character Switch in The Last of Us Part II. Frontiers in Psychology. 12. 709926–709926. 9 indexed citations
7.
Doh, Young Yim, et al.. (2020). The Cyclic Value-Context Reinforcement Model of Problematic Internet Use: Empirical Validation Using a Thematic Analysis of Children’s Counseling Data. Journal of Medical Internet Research. 22(7). e17996–e17996. 2 indexed citations
8.
Doh, Young Yim & Ji‐Bum Chung. (2020). What Types of Happiness Do Korean Adults Pursue?—Comparison of Seven Happiness Types. International Journal of Environmental Research and Public Health. 17(5). 1502–1502. 13 indexed citations
9.
Doh, Young Yim & Jee Yeon Kim. (2019). A Study on Factors Influencing Teachers' Willingness to Use Commercial Online Games in School. 32(4). 113–124. 2 indexed citations
10.
Stavropoulos, Vasileios, Mark D. Griffiths, Tyrone L. Burleigh, et al.. (2018). Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence. Behaviour and Information Technology. 37(2). 159–172. 47 indexed citations
11.
King, Daniel L., Paul Delfabbro, Anise M. S. Wu, et al.. (2017). Treatment of Internet gaming disorder: An international systematic review and CONSORT evaluation. Clinical Psychology Review. 54. 123–133. 162 indexed citations
12.
King, Daniel L., Paul Delfabbro, Young Yim Doh, et al.. (2017). Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: an International Perspective. Prevention Science. 19(2). 233–249. 101 indexed citations
13.
Doh, Young Yim, et al.. (2016). A Conceptual Framework of Online-Offline Integrated Intervention Program for Adolescents’ Healthy Smartphone Use. Addicta The Turkish Journal on Addictions. 3(3). 319–338. 5 indexed citations
15.
Kim, Jee Yeon & Young Yim Doh. (2014). Generation gap between adolescents group and parents group in the perceptions on online games. 20(3). 263–280. 2 indexed citations
16.
Doh, Young Yim, et al.. (2013). A Proposal of Serious Game Assessment Model Based on Player's Feedback. 26(2). 19–26.
17.
Doh, Young Yim, et al.. (2013). iSpy. 697–702. 3 indexed citations
18.
Kim, Jee Yeon & Young Yim Doh. (2012). Parents’ Divergent Views on the Game Shutdown System and Sociocultural Intervention Strategies for Children’s Healthy Game Use. Korean Journal of Youth Studies. 19(3). 55–84. 5 indexed citations
20.
Doh, Young Yim, et al.. (2008). The Emergence of Lifestyles in On-line Game World: Understanding Self and Others, Aesthetics of Diversity. 17–31. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

Explore authors with similar magnitude of impact

Rankless by CCL
2026