GeunYoung Chang

876 total citations · 1 hit paper
8 papers, 680 citations indexed

About

GeunYoung Chang is a scholar working on Sociology and Political Science, Information Systems and Management and Literature and Literary Theory. According to data from OpenAlex, GeunYoung Chang has authored 8 papers receiving a total of 680 indexed citations (citations by other indexed papers that have themselves been cited), including 7 papers in Sociology and Political Science, 2 papers in Information Systems and Management and 2 papers in Literature and Literary Theory. Recurrent topics in GeunYoung Chang's work include Impact of Technology on Adolescents (4 papers), Digital Games and Media (4 papers) and Technology Adoption and User Behaviour (2 papers). GeunYoung Chang is often cited by papers focused on Impact of Technology on Adolescents (4 papers), Digital Games and Media (4 papers) and Technology Adoption and User Behaviour (2 papers). GeunYoung Chang collaborates with scholars based in South Korea. GeunYoung Chang's co-authors include Leo Sang-Min Whang, Sujin Lee, Jee Yeon Kim and Keumjoo Kwak and has published in prestigious journals such as CyberPsychology & Behavior and Journal of Korea Game Society.

In The Last Decade

GeunYoung Chang

7 papers receiving 595 citations

Hit Papers

Internet Over-Users' Psychological Profiles: A Behavior S... 2003 2026 2010 2018 2003 100 200 300 400 500

Peers

GeunYoung Chang
Leo Sang-Min Whang South Korea
Phil Banyard United Kingdom
John C. Belland United States
Melina A. Throuvala United Kingdom
Nalan Bostan Türkiye
Leif Sigerson Hong Kong
Maria Kalpidou United States
Sarah L. Buglass United Kingdom
Leo Sang-Min Whang South Korea
GeunYoung Chang
Citations per year, relative to GeunYoung Chang GeunYoung Chang (= 1×) peers Leo Sang-Min Whang

Countries citing papers authored by GeunYoung Chang

Since Specialization
Citations

This map shows the geographic impact of GeunYoung Chang's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by GeunYoung Chang with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites GeunYoung Chang more than expected).

Fields of papers citing papers by GeunYoung Chang

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by GeunYoung Chang. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by GeunYoung Chang. The network helps show where GeunYoung Chang may publish in the future.

Co-authorship network of co-authors of GeunYoung Chang

This figure shows the co-authorship network connecting the top 25 collaborators of GeunYoung Chang. A scholar is included among the top collaborators of GeunYoung Chang based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with GeunYoung Chang. GeunYoung Chang is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

8 of 8 papers shown
1.
Kim, Jee Yeon, et al.. (2013). A Study on the Perception Types of Online Games and Their Characteristics. Journal of Korea Game Society. 13(4). 91–104. 5 indexed citations
2.
Chang, GeunYoung, et al.. (2009). The Lifetime of Korean youth and their Lifestyle. 6(4). 139–155. 5 indexed citations
3.
Chang, GeunYoung & Leo Sang-Min Whang. (2005). The Study on the Gamers' Lifestyles in On-line Game World: The Emergence of Cyber-Behavior Patterns in two Different Cultural Context of Korea and Japan.. 1 indexed citations
4.
Whang, Leo Sang-Min & GeunYoung Chang. (2004). Lifestyles of Virtual World Residents: Living in the On-Line Game "Lineage". CyberPsychology & Behavior. 7(5). 592–600. 106 indexed citations
5.
Whang, Leo Sang-Min & GeunYoung Chang. (2004). Lifestyles of Virtual World Residents: Living in the On-Line Game "Lineage". CyberPsychology & Behavior. 7(5). 592–600. 6 indexed citations
6.
Whang, Leo Sang-Min & GeunYoung Chang. (2004). Lifestyles of virtual world residents, living in the on-line game, "Lineage". 24. 18–25. 2 indexed citations
7.
Whang, Leo Sang-Min, Sujin Lee, & GeunYoung Chang. (2003). Internet Over-Users' Psychological Profiles: A Behavior Sampling Analysis on Internet Addiction. CyberPsychology & Behavior. 6(2). 143–150. 554 indexed citations breakdown →
8.
Kwak, Keumjoo, et al.. (1998). Rock Music and Korean Adolescent's Antisocial Behavior.. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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