Victoria Bloom

612 total citations
6 papers, 376 citations indexed

About

Victoria Bloom is a scholar working on Computer Vision and Pattern Recognition, Biomedical Engineering and Sociology and Political Science. According to data from OpenAlex, Victoria Bloom has authored 6 papers receiving a total of 376 indexed citations (citations by other indexed papers that have themselves been cited), including 4 papers in Computer Vision and Pattern Recognition, 3 papers in Biomedical Engineering and 2 papers in Sociology and Political Science. Recurrent topics in Victoria Bloom's work include Human Pose and Action Recognition (4 papers), Gait Recognition and Analysis (3 papers) and Digital Games and Media (2 papers). Victoria Bloom is often cited by papers focused on Human Pose and Action Recognition (4 papers), Gait Recognition and Analysis (3 papers) and Digital Games and Media (2 papers). Victoria Bloom collaborates with scholars based in United Kingdom. Victoria Bloom's co-authors include Vasileios Argyriou, Dimitrios Makris, Maurice Hendrix, Ali Al-Sherbaz and Ian Dunwell and has published in prestigious journals such as Pattern Recognition, Computer Vision and Image Understanding and IEEE Transactions on Games.

In The Last Decade

Victoria Bloom

6 papers receiving 359 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Victoria Bloom United Kingdom 6 208 111 107 89 79 6 376
Sang‐Ki Ko South Korea 8 152 0.7× 82 0.7× 160 1.5× 45 0.5× 114 1.4× 39 369
Kuldeep Singh Yadav India 10 141 0.7× 68 0.6× 85 0.8× 37 0.4× 10 0.1× 39 277
Arpit Mittal United Kingdom 8 161 0.8× 157 1.4× 137 1.3× 21 0.2× 13 0.2× 22 370
Jiahui Hou China 12 77 0.4× 226 2.0× 70 0.7× 31 0.3× 34 0.4× 46 470
Camillo Lugaresi United States 5 51 0.2× 115 1.0× 42 0.4× 26 0.3× 18 0.2× 8 274
Aditya Kurniawan Indonesia 9 58 0.3× 49 0.4× 69 0.6× 27 0.3× 42 0.5× 41 309
Gregor Rozinaj Slovakia 7 82 0.4× 71 0.6× 41 0.4× 12 0.1× 35 0.4× 69 242
Nazlı İkizler-Cinbiş Türkiye 14 631 3.0× 365 3.3× 68 0.6× 70 0.8× 32 0.4× 34 745
Sheikh Abujar Bangladesh 12 114 0.5× 281 2.5× 48 0.4× 17 0.2× 22 0.3× 45 443
Pertti Huuskonen Finland 11 102 0.5× 31 0.3× 80 0.7× 24 0.3× 16 0.2× 24 289

Countries citing papers authored by Victoria Bloom

Since Specialization
Citations

This map shows the geographic impact of Victoria Bloom's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Victoria Bloom with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Victoria Bloom more than expected).

Fields of papers citing papers by Victoria Bloom

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Victoria Bloom. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Victoria Bloom. The network helps show where Victoria Bloom may publish in the future.

Co-authorship network of co-authors of Victoria Bloom

This figure shows the co-authorship network connecting the top 25 collaborators of Victoria Bloom. A scholar is included among the top collaborators of Victoria Bloom based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Victoria Bloom. Victoria Bloom is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

6 of 6 papers shown
1.
Hendrix, Maurice, et al.. (2018). Implementing Adaptive Game Difficulty Balancing in Serious Games. IEEE Transactions on Games. 11(4). 320–327. 47 indexed citations
2.
Bloom, Victoria, Vasileios Argyriou, & Dimitrios Makris. (2017). Linear latent low dimensional space for online early action recognition and prediction. Pattern Recognition. 72. 532–547. 24 indexed citations
3.
Hendrix, Maurice, Ali Al-Sherbaz, & Victoria Bloom. (2016). Game Based Cyber Security Training: are Serious Games suitable for cyber security training?. International Journal of Serious Games. 3(1). 108 indexed citations
4.
Bloom, Victoria, Vasileios Argyriou, & Dimitrios Makris. (2015). Hierarchical transfer learning for online recognition of compound actions. Computer Vision and Image Understanding. 144. 62–72. 23 indexed citations
5.
Bloom, Victoria, Dimitrios Makris, & Vasileios Argyriou. (2014). Clustered Spatio-temporal Manifolds for Online Action Recognition. 3963–3968. 21 indexed citations
6.
Bloom, Victoria, Dimitrios Makris, & Vasileios Argyriou. (2012). G3D: A gaming action dataset and real time action recognition evaluation framework. 7–12. 153 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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