Thies Pfeiffer
About
In The Last Decade
Thies Pfeiffer
115 papers receiving 1.8k citations
Peers
Comparison fields: 5 of 111
- Human-Computer Interaction 1.2k
- Computer Vision and Pattern Recognition 749
- Cognitive Neuroscience 317
- Social Psychology 282
- Marketing 206
Countries citing papers authored by Thies Pfeiffer
This map shows the geographic impact of Thies Pfeiffer's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Thies Pfeiffer with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Thies Pfeiffer more than expected).
Fields of papers citing papers by Thies Pfeiffer
This network shows the impact of papers produced by Thies Pfeiffer. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Thies Pfeiffer. The network helps show where Thies Pfeiffer may publish in the future.
Co-authorship network of co-authors of Thies Pfeiffer
This figure shows the co-authorship network connecting the top 25 collaborators of Thies Pfeiffer. A scholar is included among the top collaborators of Thies Pfeiffer based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Thies Pfeiffer. Thies Pfeiffer is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 0 | |
| 2 | 1 | |
| 3 | 1 | |
| 4 | 2 | |
| 5 | 4 | |
| 6 | 16 | |
| 7 | 62 | |
| 8 | 78 | |
| 9 | 16 | |
| 10 | 172 | |
| 11 | 22 | |
| 12 | Bestimmung von Nutzerpräferenzen für Augmented-Reality Systeme durch Prototyping in einer Virtual-Reality Simulation | 1 |
| 13 | Eyewear Computing for Skill Augmentation and Task Guidance | 2 |
| 14 | 23 | |
| 15 | COLLABORATIVE LEARNING IN A MOOC ENVIRONMENT | 13 |
| 16 | EyeSee3D: a low-cost approach for analysing mobile 3D eye tracking data using augmented reality technology | 7 |
| 17 | Springen in der Virtuellen Realität: Analyse von Navigationsformen zur Überwindung von Höhenunterschieden am Beispiel von MinecraftVR | 1 |
| 18 | Evaluating a minimally invasive laboratory architecture for recording multimodal conversational data | 15 |
| 19 | JVideoGazer - Towards an Automatic Annotation of Gaze Videos from Natural Scenes | 2 |
| 20 | Interactive 3D graphs for web-based social networking platforms | 2 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.