John Funge

1.1k total citations
13 papers, 480 citations indexed

About

John Funge is a scholar working on Artificial Intelligence, Computer Networks and Communications and Social Psychology. According to data from OpenAlex, John Funge has authored 13 papers receiving a total of 480 indexed citations (citations by other indexed papers that have themselves been cited), including 9 papers in Artificial Intelligence, 1 paper in Computer Networks and Communications and 1 paper in Social Psychology. Recurrent topics in John Funge's work include Artificial Intelligence in Games (7 papers), AI-based Problem Solving and Planning (5 papers) and Intelligent Tutoring Systems and Adaptive Learning (2 papers). John Funge is often cited by papers focused on Artificial Intelligence in Games (7 papers), AI-based Problem Solving and Planning (5 papers) and Intelligent Tutoring Systems and Adaptive Learning (2 papers). John Funge collaborates with scholars based in United States, United Kingdom and Canada. John Funge's co-authors include Xiaoyuan Tu, Demetri Terzopoulos, Ian Millington, Kenneth A. Egol, Eric J. Strauss, Christopher F. Chabris and Ran Schwarzkopf and has published in prestigious journals such as Communications of the ACM, Computer and International Journal of Medical Education.

In The Last Decade

John Funge

13 papers receiving 424 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
John Funge United States 9 236 220 215 120 44 13 480
Ian Millington United States 9 233 1.0× 86 0.4× 63 0.3× 40 0.3× 72 1.6× 11 434
Jeff Orkin United States 8 311 1.3× 103 0.5× 57 0.3× 21 0.2× 60 1.4× 17 388
Andrew N. Marshall United States 5 193 0.8× 93 0.4× 101 0.5× 12 0.1× 24 0.5× 6 382
Renzo De Nardi United Kingdom 9 347 1.5× 165 0.8× 54 0.3× 33 0.3× 153 3.5× 13 573
Miquel Ramírez Australia 13 563 2.4× 162 0.7× 36 0.2× 26 0.2× 24 0.5× 35 727
Lucio Ieronutti Italy 9 59 0.3× 146 0.7× 59 0.3× 9 0.1× 48 1.1× 17 313
Wolfgang Wahlster Germany 8 177 0.8× 123 0.6× 20 0.1× 13 0.1× 40 0.9× 13 409
Jay Summet United States 13 41 0.2× 169 0.8× 52 0.2× 16 0.1× 16 0.4× 24 556
John Barrus United States 7 43 0.2× 115 0.5× 64 0.3× 18 0.1× 78 1.8× 9 405
Dario Maggiorini Italy 18 106 0.4× 145 0.7× 8 0.0× 346 2.9× 124 2.8× 94 1.1k

Countries citing papers authored by John Funge

Since Specialization
Citations

This map shows the geographic impact of John Funge's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by John Funge with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites John Funge more than expected).

Fields of papers citing papers by John Funge

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by John Funge. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by John Funge. The network helps show where John Funge may publish in the future.

Co-authorship network of co-authors of John Funge

This figure shows the co-authorship network connecting the top 25 collaborators of John Funge. A scholar is included among the top collaborators of John Funge based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with John Funge. John Funge is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

13 of 13 papers shown
1.
Millington, Ian & John Funge. (2018). Artificial Intelligence for Games. 71 indexed citations
2.
Egol, Kenneth A., et al.. (2017). Can video game dynamics identify orthopaedic surgery residents who will succeed in training?. International Journal of Medical Education. 8. 123–125. 2 indexed citations
3.
Millington, Ian & John Funge. (2009). Artificial Intelligence for Games, Second Edition. Morgan Kaufmann Publishers Inc. eBooks. 35 indexed citations
4.
Funge, John. (2008). Let Us Entertain You. Computer. 41(12). 120–122. 3 indexed citations
5.
Funge, John. (2004). Artificial Intelligence for Computer Games: An Introduction. 25 indexed citations
6.
Funge, John. (2004). Artificial Intelligence for Computer Games. 25 indexed citations
7.
Funge, John. (2000). Cognitive modeling for games and animation. Communications of the ACM. 43(7). 40–48. 18 indexed citations
8.
Funge, John. (1999). Representing Knowledge within the Situation Calculus Using Interval-Valued Epistemic Fluents. Reliable Computing. 5(1). 35–61. 13 indexed citations
9.
Funge, John, Xiaoyuan Tu, & Demetri Terzopoulos. (1999). Cognitive modeling. 29–38. 255 indexed citations
10.
Funge, John. (1999). AI for Games and Animation. 11 indexed citations
11.
Funge, John. (1999). AI for Games and Animation: A Cognitive Modeling Approach. 16 indexed citations
12.
Funge, John. (1999). Cognitive Modeling for Computer Games. 2 indexed citations
13.
Funge, John & Xiaoyuan Tu. (1997). Making them behave. 166–166. 4 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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