Maxwell Foxman

537 total citations
32 papers, 273 citations indexed

About

Maxwell Foxman is a scholar working on Sociology and Political Science, Human-Computer Interaction and Communication. According to data from OpenAlex, Maxwell Foxman has authored 32 papers receiving a total of 273 indexed citations (citations by other indexed papers that have themselves been cited), including 21 papers in Sociology and Political Science, 12 papers in Human-Computer Interaction and 6 papers in Communication. Recurrent topics in Maxwell Foxman's work include Digital Games and Media (17 papers), Impact of Technology on Adolescents (11 papers) and Virtual Reality Applications and Impacts (11 papers). Maxwell Foxman is often cited by papers focused on Digital Games and Media (17 papers), Impact of Technology on Adolescents (11 papers) and Virtual Reality Applications and Impacts (11 papers). Maxwell Foxman collaborates with scholars based in United States, Vietnam and Singapore. Maxwell Foxman's co-authors include David M. Markowitz, David B. Nieborg, Rabindra Ratan, William Clyde Partin, Vivian Hsueh Hua Chen, David Beyea, Amanda C. Coté, Tanja Sihvonen, Raul Ferrer Conill and Dar Meshi and has published in prestigious journals such as SHILAP Revista de lepidopterología, PLoS ONE and Computers in Human Behavior.

In The Last Decade

Maxwell Foxman

29 papers receiving 259 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Maxwell Foxman United States 10 131 98 46 36 35 32 273
Lina Eklund Sweden 13 223 1.7× 63 0.6× 53 1.2× 31 0.9× 23 0.7× 34 356
Jeffrey Wimmer Germany 8 147 1.1× 67 0.7× 54 1.2× 62 1.7× 30 0.9× 38 294
Zeph M. C. van Berlo Netherlands 9 187 1.4× 85 0.9× 17 0.4× 32 0.9× 56 1.6× 28 346
Gisela Gil-Egui United States 7 75 0.6× 105 1.1× 62 1.3× 26 0.7× 56 1.6× 11 283
Jin Kang Canada 9 142 1.1× 152 1.6× 72 1.6× 19 0.5× 110 3.1× 23 387
Dohyun Ahn South Korea 7 146 1.1× 59 0.6× 41 0.9× 21 0.6× 51 1.5× 17 319
Sungwon Chung United States 10 111 0.8× 77 0.8× 40 0.9× 76 2.1× 51 1.5× 15 383
Mark W. Bell United States 5 141 1.1× 90 0.9× 18 0.4× 53 1.5× 24 0.7× 14 308
Victoria McArthur Canada 9 138 1.1× 95 1.0× 14 0.3× 59 1.6× 26 0.7× 32 257
Kristine Jørgensen Norway 12 199 1.5× 71 0.7× 17 0.4× 71 2.0× 50 1.4× 32 333

Countries citing papers authored by Maxwell Foxman

Since Specialization
Citations

This map shows the geographic impact of Maxwell Foxman's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Maxwell Foxman with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Maxwell Foxman more than expected).

Fields of papers citing papers by Maxwell Foxman

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Maxwell Foxman. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Maxwell Foxman. The network helps show where Maxwell Foxman may publish in the future.

Co-authorship network of co-authors of Maxwell Foxman

This figure shows the co-authorship network connecting the top 25 collaborators of Maxwell Foxman. A scholar is included among the top collaborators of Maxwell Foxman based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Maxwell Foxman. Maxwell Foxman is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Ratan, Rabindra, et al.. (2025). Meeting needs: How social interaction anxiety, zoom fatigue, relatedness, and demographics predict virtual meeting feature preferences. Computers in Human Behavior Reports. 18. 100673–100673.
2.
3.
Perreault, Gregory, Maxwell Foxman, Phoebe Maares, & Valerie Hase. (2025). Epistemologies of Digital News Production: Power and Technological Adaptation in Knowledge Production. Digital Journalism. 13(3). 351–361. 3 indexed citations
4.
Foxman, Maxwell, et al.. (2024). Games as Cognitive Recreation: User Perspectives on Brain-Training Apps. International Journal of Human-Computer Interaction. 41(4). 2312–2322. 1 indexed citations
5.
Coté, Amanda C., et al.. (2024). In/visible hurdles: US collegiate esports participants’ perceived barriers to play and involvement. New Media & Society. 27(9). 5369–5389. 4 indexed citations
6.
Ratan, Rabindra, et al.. (2024). An Avatar's worth in the metaverse workplace: Assessing predictors of avatar customization valuation. Computers in Human Behavior. 158. 108309–108309. 11 indexed citations
7.
Beyea, David, et al.. (2024). Zoom fatigue in review: A meta-analytical examination of videoconferencing fatigue's antecedents. Computers in Human Behavior Reports. 17. 100571–100571. 2 indexed citations
8.
Coté, Amanda C., et al.. (2024). Esports buffs: the perceived role of fans and fandoms in U.S. collegiate programs. Frontiers in Sports and Active Living. 6. 1410929–1410929. 1 indexed citations
11.
Nieborg, David B. & Maxwell Foxman. (2023). Mainstreaming and Game Journalism. The MIT Press eBooks. 8 indexed citations
12.
Foxman, Maxwell, et al.. (2023). “Don’t Make Me Ratio You Again”: How Political Influencers Encourage Platformed Political Participation. Social Media + Society. 9(2). 12 indexed citations
13.
Foxman, Maxwell, et al.. (2022). Virtual reality and music's impact on psychological well-being. SHILAP Revista de lepidopterología. 3. 864990–864990. 9 indexed citations
14.
Foxman, Maxwell. (2022). Gaming the System: Playbour, Production, Promotion, and the Metaverse. 10(2). 224–233. 7 indexed citations
15.
Foxman, Maxwell, et al.. (2021). From public sphere to magic circle: playful publics on the Chinese internet. 5(3-4). 359–375. 4 indexed citations
16.
Foxman, Maxwell. (2021). Making the Virtual a Reality. 7(1). 91–110. 6 indexed citations
17.
Foxman, Maxwell, et al.. (2020). Virtual Reality Genres. Scholars' Bank (University of Oregon). 237–241. 16 indexed citations
18.
Conill, Raul Ferrer, et al.. (2020). Playful approaches to news engagement. Convergence The International Journal of Research into New Media Technologies. 26(3). 457–469. 13 indexed citations
19.
Foxman, Maxwell. (2016). The playful newsroom: Iterating and reiterating the news and its publics. First Monday. 7 indexed citations
20.
Foxman, Maxwell, et al.. (2014). Book Piracy As Peer Preservation. Columbia Academic Commons (Columbia University). 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

Explore authors with similar magnitude of impact

Rankless by CCL
2026