Mateu Sbert
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- Computer Graphics and Visualization Techniques 82
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- Advanced Vision and Imaging 60
- Advanced Image and Video Retrieval Techniques 22
- Image Retrieval and Classification Techniques 20
- Image Enhancement Techniques 20
- Medical Image Segmentation Techniques 17
- Visual Attention and Saliency Detection 13
- Media Technology top 2%
- Human-Computer Interaction top 5%
- Computational Mechanics top 2%
- 3D Shape Modeling and Analysis 28
- Co-authors
- Miquel FeixasImma BoadaJaume RigauPere‐Pau VázquezWolfgang HeidrichAnton BarderaLászló Szirmay‐KalosIvan Viola
- Cited by
- Computer Graphics and Computer-Aided DesignComputer Vision and Pattern RecognitionMedia Technology
In The Last Decade
Mateu Sbert
185 papers receiving 2.6k citations
Peers
Comparison fields: 5 of 159
- Computer Graphics and Computer-Aided Design 890
- Computer Vision and Pattern Recognition 1.8k
- Media Technology 212
- Human-Computer Interaction 123
- Computational Mechanics 387
Countries citing papers authored by Mateu Sbert
This map shows the geographic impact of Mateu Sbert's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Mateu Sbert with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Mateu Sbert more than expected).
Fields of papers citing papers by Mateu Sbert
This network shows the impact of papers produced by Mateu Sbert. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Mateu Sbert. The network helps show where Mateu Sbert may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Mateu Sbert, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2024 | 1 | |
| 2 | 2023 | 0 | |
| 3 | 2022 | 2 | |
| 4 | 2021 | 3 | |
| 5 | 2019 | 136 | |
| 6 | 2019 | 6 | |
| 7 | 2018 | 3 | |
| 8 | 2018 | 3 | |
| 9 | 2017 | 4 | |
| 10 | Noise reduction for path traced imaging of participating media | 2011 | 1 |
| 11 | Speculative parallelization of multipath radiosity algorithm | 2009 | 1 |
| 12 | Reusing frames in camera animation | 2006 | 7 |
| 13 | 2005 | 23 | |
| 14 | Go with the winners strategy in path tracing | 2005 | 3 |
| 15 | 2004 | 5 | |
| 16 | Metropolis Iteration for Global Illumination. | 2004 | 1 |
| 17 | Automatic keyframe selection for high-quality image-based walkthrough animation using viewpoint entropy | 2002 | 2 |
| 18 | Visibility Complexity of Animation in Flatland | 2001 | 0 |
| 19 | Viewpoint Selection using Viewpoint Entropy | 2001 | 216 |
| 20 | Pyramidal Hemisphere Subdivision Radiosity. Formal Definition and Improvements | 2000 | 2 |
About Mateu Sbert
Mateu Sbert is a scholar working on Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Media Technology, Signal Processing and Computational Mechanics, having authored 198 papers that have together received 2.7k indexed citations. Recurring topics across this work include Computer Graphics and Visualization Techniques (82 papers), Advanced Vision and Imaging (60 papers), 3D Shape Modeling and Analysis (28 papers), Advanced Image and Video Retrieval Techniques (22 papers), Image Retrieval and Classification Techniques (20 papers), Image Enhancement Techniques (20 papers), Medical Image Segmentation Techniques (17 papers) and Visual Attention and Saliency Detection (13 papers). The work is most often cited by research in Computer Graphics and Computer-Aided Design (890 citations), Computer Vision and Pattern Recognition (1.8k citations), Media Technology (212 citations), Human-Computer Interaction (123 citations) and Computational Mechanics (387 citations). Mateu Sbert has collaborated with scholars based in Spain, China and Hungary. Frequent co-authors include Miquel Feixas, Imma Boada, Jaume Rigau, Pere‐Pau Vázquez, Wolfgang Heidrich, Anton Bardera, László Szirmay‐Kalos, Ivan Viola, Rubén García and Qing Xu. Their work appears in journals such as Computer Graphics Forum, Computers & Graphics, The Visual Computer, IEEE Transactions on Visualization and Computer Graphics and IEEE Computer Graphics and Applications.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.