Rob Anastasi
Impact in
- Human-Computer Interaction top 0.5%
- Innovative Human-Technology Interaction
- Interactive and Immersive Displays
- Virtual Reality Applications and Impacts
- Usability and User Interface Design
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- Augmented Reality Applications
- Context-Aware Activity Recognition Systems
Papers in
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- Augmented Reality Applications 5
- Context-Aware Activity Recognition Systems 2
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- Interactive and Immersive Displays 3
- Virtual Reality Applications and Impacts 3
- Innovative Human-Technology Interaction 2
- Co-authors
- Steve Benford (9 shared papers)Matt Adams (6 shared papers)Nick Tandavanitj (7 shared papers)Ju Row-Farr (6 shared papers)Martin Flintham (7 shared papers)Andy Crabtree (6 shared papers)Adam Drozd (4 shared papers)Chris Greenhalgh (5 shared papers)
- Journals
- ACM Transactions on Computer-Human Interaction (2 papers)PRESENCE Virtual and Augmented Reality (1 paper)IEEE Pervasive Computing (1 paper)UCL Discovery (University College London) (1 paper)Digital Games Research Association Conference (1 paper)
- Partner nations
- United KingdomUnited States
In The Last Decade
Rob Anastasi
8 papers receiving 685 citations
Peers
Comparison fields: 5 of 63
- Human-Computer Interaction 529
- Computer Vision and Pattern Recognition 320
- Transportation 50
- Developmental and Educational Psychology 83
- Computer Science Applications 34
Countries citing papers authored by Rob Anastasi
This map shows the geographic impact of Rob Anastasi's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Rob Anastasi with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Rob Anastasi more than expected).
Fields of papers citing papers by Rob Anastasi
This network shows the impact of papers produced by Rob Anastasi. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Rob Anastasi. The network helps show where Rob Anastasi may publish in the future.
Co-authors
The 24 scholars most cited alongside Rob Anastasi, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2006 | 273 | |
| 2 | 2003 | 162 | |
| 3 | 2005 | 114 | |
| 4 | 2003 | 108 | |
| 5 | 2004 | 82 | |
| 6 | 2003 | 21 | |
| 7 | 2003 | 17 | |
| 8 | 2006 | 8 | |
| 9 | CanYouSeeMeNow? A Citywide Mixed-Reality Gaming Experience | 2008 | 0 |
About Rob Anastasi
Rob Anastasi is a scholar working on Computer Vision and Pattern Recognition, Human-Computer Interaction, Sociology and Political Science, Information Systems and Management and Communication, having authored 9 papers that have together received 785 indexed citations. Recurring topics across this work include Augmented Reality Applications (5 papers), Interactive and Immersive Displays (3 papers), Virtual Reality Applications and Impacts (3 papers), Context-Aware Activity Recognition Systems (2 papers), Personal Information Management and User Behavior (2 papers), Innovative Human-Technology Interaction (2 papers), Digital Games and Media (2 papers) and Hermeneutics and Narrative Identity (1 paper). The work is most often cited by research in Human-Computer Interaction (529 citations), Computer Vision and Pattern Recognition (320 citations), Transportation (50 citations), Developmental and Educational Psychology (83 citations) and Computer Science Applications (34 citations). Rob Anastasi has collaborated with scholars based in United Kingdom and United States. Frequent co-authors include Steve Benford, Matt Adams, Nick Tandavanitj, Ju Row-Farr, Martin Flintham, Andy Crabtree, Adam Drozd, Chris Greenhalgh, Mark Paxton and Terry Hemmings. Their work appears in journals such as ACM Transactions on Computer-Human Interaction, PRESENCE Virtual and Augmented Reality, IEEE Pervasive Computing, UCL Discovery (University College London) and Digital Games Research Association Conference.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.