Karen Tanenbaum
About
In The Last Decade
Karen Tanenbaum
27 papers receiving 758 citations
Hit Papers
Peers
Comparison fields: 5 of 87
- Human-Computer Interaction 541
- Sociology and Political Science 185
- Computer Vision and Pattern Recognition 114
- Computer Science Applications 102
- Mechanical Engineering 96
Countries citing papers authored by Karen Tanenbaum
This map shows the geographic impact of Karen Tanenbaum's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Karen Tanenbaum with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Karen Tanenbaum more than expected).
Fields of papers citing papers by Karen Tanenbaum
This network shows the impact of papers produced by Karen Tanenbaum. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Karen Tanenbaum. The network helps show where Karen Tanenbaum may publish in the future.
Co-authorship network of co-authors of Karen Tanenbaum
This figure shows the co-authorship network connecting the top 25 collaborators of Karen Tanenbaum. A scholar is included among the top collaborators of Karen Tanenbaum based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Karen Tanenbaum. Karen Tanenbaum is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 1 | |
| 2 | 12 | |
| 3 | 4 | |
| 4 | “Its’a Me, Mario!”: Costumed Gaming’s Effects on Character Identification | 2 |
| 5 | 41 | |
| 6 | 5 | |
| 7 | Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play. | 9 |
| 8 | Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers. | 19 |
| 9 | 5 | |
| 10 | 3 | |
| 11 | Democratizing technology breakdown → | 300 |
| 12 | 15 | |
| 13 | 85 | |
| 14 | 15 | |
| 15 | 20 | |
| 16 | 28 | |
| 17 | 7 | |
| 18 | Using Physical Constraints to Augment Concept Mapping on a Tangible Tabletop | 2 |
| 19 | Commitment to Meaning: A Reframing of Agency in Games | 25 |
| 20 | 39 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.