Jens Grubert
Impact in
- Human-Computer Interaction top 0.5%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Gaze Tracking and Assistive Technology
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- Augmented Reality Applications
Papers in
-
- Interactive and Immersive Displays 35
- Virtual Reality Applications and Impacts 27
- Hand Gesture Recognition Systems 5
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- Augmented Reality Applications 35
- Co-authors
- Tobias LanglotzHolger RegenbrechtStefanie ZollmannDieter SchmalstiegRaphaël GrassetPer Ola KristenssonMichel PahudAaron Quigley
- Journals
- IEEE Transactions on Visualization and Computer Graphics (9 papers)IEEE Transactions on Mobile Computing (1 paper)Communications of the ACM (1 paper)Computer Graphics Forum (1 paper)Pervasive and Mobile Computing (1 paper)
- Partner nations
- GermanyUnited KingdomAustria
In The Last Decade
Jens Grubert
62 papers receiving 1.0k citations
Peers
Comparison fields: 5 of 77
- Human-Computer Interaction 731
- Computer Vision and Pattern Recognition 704
- Cognitive Neuroscience 176
- Media Technology 75
- Computer Graphics and Computer-Aided Design 24
Countries citing papers authored by Jens Grubert
This map shows the geographic impact of Jens Grubert's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Jens Grubert with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Jens Grubert more than expected).
Fields of papers citing papers by Jens Grubert
This network shows the impact of papers produced by Jens Grubert. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Jens Grubert. The network helps show where Jens Grubert may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Jens Grubert, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 2 | |
| 2 | 2025 | 1 | |
| 3 | 2025 | 0 | |
| 4 | 2025 | 1 | |
| 5 | 2025 | 0 | |
| 6 | 2025 | 2 | |
| 7 | 2025 | 1 | |
| 8 | 2025 | 0 | |
| 9 | 2024 | 0 | |
| 10 | 2024 | 0 | |
| 11 | 2024 | 5 | |
| 12 | 2024 | 1 | |
| 13 | 2023 | 2 | |
| 14 | 2023 | 1 | |
| 15 | 2022 | 0 | |
| 16 | 2017 | 72 | |
| 17 | 2015 | 2 | |
| 18 | Augmented reality fo randroid application development : learn how to develop advanced augmented reality applications for android | 2013 | 3 |
| 19 | Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations | 2012 | 10 |
| 20 | 2007 | 5 |
About Jens Grubert
Jens Grubert is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Computer Graphics and Computer-Aided Design, Cognitive Neuroscience and Media Technology, having authored 69 papers that have together received 1.1k indexed citations. Recurring topics across this work include Augmented Reality Applications (35 papers), Interactive and Immersive Displays (35 papers), Virtual Reality Applications and Impacts (27 papers), Tactile and Sensory Interactions (12 papers), Advanced Optical Imaging Technologies (6 papers), Human-Automation Interaction and Safety (5 papers), Teleoperation and Haptic Systems (5 papers) and Hand Gesture Recognition Systems (5 papers). The work is most often cited by research in Human-Computer Interaction (731 citations), Computer Vision and Pattern Recognition (704 citations), Cognitive Neuroscience (176 citations), Media Technology (75 citations) and Computer Graphics and Computer-Aided Design (24 citations). Jens Grubert has collaborated with scholars based in Germany, United Kingdom and Austria. Frequent co-authors include Tobias Langlotz, Holger Regenbrecht, Stefanie Zollmann, Dieter Schmalstieg, Raphaël Grasset, Per Ola Kristensson, Michel Pahud, Aaron Quigley, Eyal Ofek and J. Edward Swan. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Mobile Computing, Communications of the ACM, Computer Graphics Forum and Pervasive and Mobile Computing.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.