Daniël Thalmann
Impact in
- Human-Computer Interaction top 0.05%
- Virtual Reality Applications and Impacts
- Hand Gesture Recognition Systems
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- Computer Graphics and Visualization Techniques
Papers in ⓘ
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- Human Pose and Action Recognition 100
- Video Analysis and Summarization 52
- Advanced Vision and Imaging 46
- Augmented Reality Applications 33
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- Human Motion and Animation 198
- Co-authors
- Nadia Magnenat‐Thalmann (136 shared papers)Ronan Boulic (64 shared papers)Frédéric Vexo (49 shared papers)Soraia Raupp Musse (9 shared papers)Junsong Yuan (15 shared papers)Hui Liang (11 shared papers)Mario Gutiérrez (21 shared papers)Guibing Guo (6 shared papers)
- Journals
- The Visual Computer (25 papers)Computer Graphics Forum (22 papers)IEEE Computer Graphics and Applications (15 papers)Computers & Graphics (8 papers)IEEE Transactions on Visualization and Computer Graphics (6 papers)
- Partner nations
- SwitzerlandSingaporeCanada
In The Last Decade
Daniël Thalmann
435 papers receiving 8.8k citations
Peers
Comparison fields: 5 of 172
- Human-Computer Interaction 2.2k
- Computer Graphics and Computer-Aided Design 1.2k
- Computer Vision and Pattern Recognition 5.2k
- Control and Systems Engineering 4.1k
- Computational Mechanics 1.6k
Countries citing papers authored by Daniël Thalmann
This map shows the geographic impact of Daniël Thalmann's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Daniël Thalmann with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Daniël Thalmann more than expected).
Fields of papers citing papers by Daniël Thalmann
This network shows the impact of papers produced by Daniël Thalmann. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Daniël Thalmann. The network helps show where Daniël Thalmann may publish in the future.
Co-authors
The 25 scholars most cited alongside Daniël Thalmann, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 455 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 1990 | 356 | |
| 2 | 1988 | 279 | |
| 3 | 2001 | 265 | |
| 4 | 2008 | 218 | |
| 5 | 2013 | 206 | |
| 6 | 1992 | 197 | |
| 7 | 2017 | 181 | |
| 8 | 2016 | 155 | |
| 9 | 1989 | 152 | |
| 10 | Crowd Simulation | 2007 | 136 |
| 11 | 1988 | 124 | |
| 12 | 2006 | 118 | |
| 13 | 2017 | 117 | |
| 14 | 2002 | 114 | |
| 15 | 2002 | 98 | |
| 16 | 1990 | 98 | |
| 17 | 2005 | 96 | |
| 18 | 1992 | 92 | |
| 19 | 1993 | 91 | |
| 20 | 1997 | 91 |
About Daniël Thalmann
Daniël Thalmann is a scholar working on Computer Vision and Pattern Recognition, Control and Systems Engineering, Human-Computer Interaction, Computer Graphics and Computer-Aided Design and Computational Mechanics, having authored 455 papers that have together received 10.0k indexed citations. Recurring topics across this work include Human Motion and Animation (198 papers), Human Pose and Action Recognition (100 papers), Computer Graphics and Visualization Techniques (62 papers), Video Analysis and Summarization (52 papers), 3D Shape Modeling and Analysis (52 papers), Advanced Vision and Imaging (46 papers), Virtual Reality Applications and Impacts (42 papers) and Augmented Reality Applications (33 papers). The work is most often cited by research in Human-Computer Interaction (2.2k citations), Computer Graphics and Computer-Aided Design (1.2k citations), Computer Vision and Pattern Recognition (5.2k citations), Control and Systems Engineering (4.1k citations) and Computational Mechanics (1.6k citations). Daniël Thalmann has collaborated with scholars based in Switzerland, Singapore and Canada. Frequent co-authors include Nadia Magnenat‐Thalmann, Ronan Boulic, Frédéric Vexo, Soraia Raupp Musse, Junsong Yuan, Hui Liang, Mario Gutiérrez, Guibing Guo, Liuhao Ge and Hansrudi Noser. Their work appears in journals such as The Visual Computer, Computer Graphics Forum, IEEE Computer Graphics and Applications, Computers & Graphics and IEEE Transactions on Visualization and Computer Graphics.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.