Standout Papers
Immediate Impact
60 standout
Citing Papers
Virtual reality and gamification in education: a systematic review
2024 Standout
Analyzing augmented reality (AR) and virtual reality (VR) recent development in education
2023 Standout
Works of Shawn Holmes being referenced
Investigating the impact of video games on high school students’ engagement and learning about genetics
2009 Standout
Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom
2008
Author Peers
| Author | Last Decade | Papers | Cites | |||
|---|---|---|---|---|---|---|
| Shawn Holmes | 442 | 232 | 157 | 11 | 653 | |
| Stephen S. Killingsworth | 576 | 235 | 186 | 11 | 743 | |
| Tyler Dodge | 470 | 273 | 143 | 7 | 731 | |
| Séverine Erhel | 381 | 164 | 119 | 14 | 608 | |
| Nicola Whitton | 454 | 272 | 153 | 26 | 756 | |
| David S. Vogel | 426 | 175 | 107 | 13 | 826 | |
| Cláudia Ribeiro | 498 | 146 | 154 | 18 | 791 | |
| Jeffrey Earp | 572 | 191 | 186 | 23 | 773 | |
| Türkan Karakuş | 343 | 238 | 83 | 20 | 625 | |
| Rilla Khaled | 400 | 161 | 113 | 23 | 756 | |
| Corinne Jacqueline Perera | 340 | 351 | 168 | 9 | 683 |
All Works
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