Standout Papers
- From Game Design Elements to Gamefulness: Defining “Gamification” (2011)
Immediate Impact
71 standout
Citing Papers
The effect of artificial intelligence tools on EFL learners' engagement, enjoyment, and motivation
2024 Standout
AI Chatbots in Chinese higher education: adoption, perception, and influence among graduate students—an integrated analysis utilizing UTAUT and ECM models
2024 Standout
Works of Rilla Khaled being referenced
Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play
2017
From Game Design Elements to Gamefulness: Defining “Gamification”
2011 Standout
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Rilla Khaled | 400 | 236 | 59 | 161 | 23 | 756 | |
| Yavuz İnal | 398 | 207 | 73 | 211 | 42 | 883 | |
| Cláudia Ribeiro | 498 | 250 | 78 | 146 | 18 | 791 | |
| Johannes Moskaliuk | 288 | 214 | 56 | 216 | 43 | 892 | |
| Jessica Hammer | 437 | 210 | 63 | 234 | 32 | 808 | |
| Brenda Eschenbrenner | 276 | 218 | 33 | 127 | 26 | 707 | |
| Jeffrey Earp | 572 | 275 | 70 | 191 | 23 | 773 | |
| Nicola Whitton | 454 | 184 | 68 | 272 | 26 | 756 | |
| Chung-Ho Su | 260 | 76 | 52 | 214 | 25 | 697 | |
| Richard Van Eck | 605 | 274 | 93 | 248 | 31 | 890 | |
| Galia Angelova | 663 | 179 | 52 | 232 | 21 | 971 |
All Works
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