Immediate Impact
4 standout
Citing Papers
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
2021 Standout
Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
2021 Standout
Works of Rafael Savi being referenced
SCRUMIA—An educational game for teaching SCRUM in computing courses
2013
DELIVER! – An educational game for teaching Earned Value Management in computing courses
2011
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Rafael Savi | 99 | 34 | 50 | 61 | 6 | 154 | |
| Ahmet Baytak | 103 | 28 | 59 | 86 | 12 | 221 | |
| Fahima Nader | 75 | 14 | 39 | 44 | 8 | 145 | |
| C. Bowman | 130 | 31 | 22 | 37 | 5 | 199 | |
| Bill Warburton | 54 | 11 | 33 | 40 | 10 | 222 | |
| Natalie Freed | 27 | 11 | 21 | 63 | 7 | 116 | |
| David Davenport | 47 | 34 | 39 | 100 | 8 | 196 | |
| Kristin Børte | 48 | 19 | 36 | 31 | 6 | 250 | |
| Idris Hsi | 111 | 60 | 21 | 21 | 4 | 185 | |
| Emily Oh Navarro | 87 | 28 | 48 | 64 | 6 | 126 | |
| Jonathan Ostwald | 24 | 14 | 41 | 39 | 8 | 168 |
All Works
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