Immediate Impact

4 standout
Sub-graph 1 of 2

Citing Papers

Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
2021 Standout
Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
2021 Standout
4 intermediate papers

Works of Rafael Savi being referenced

SCRUMIA—An educational game for teaching SCRUM in computing courses
2013
DELIVER! – An educational game for teaching Earned Value Management in computing courses
2011

Author Peers

Author Last Decade Papers Cites
Rafael Savi 99 34 50 61 6 154
Ahmet Baytak 103 28 59 86 12 221
Fahima Nader 75 14 39 44 8 145
C. Bowman 130 31 22 37 5 199
Bill Warburton 54 11 33 40 10 222
Natalie Freed 27 11 21 63 7 116
David Davenport 47 34 39 100 8 196
Kristin Børte 48 19 36 31 6 250
Idris Hsi 111 60 21 21 4 185
Emily Oh Navarro 87 28 48 64 6 126
Jonathan Ostwald 24 14 41 39 8 168

All Works

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Rankless by CCL
2026