Immediate Impact
10 standout
Citing Papers
Virtual reality and gamification in education: a systematic review
2024 Standout
Metaverse for Sustainable Development in a bibliometric analysis and systematic literature review
2024 Standout
Works of Keith Irwin being referenced
Gamifying learning for learners
2020
Exploring Learners Experience of Gamified Practicing: For Learning or for Fun?
2019
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Keith Irwin | 51 | 26 | 13 | 25 | 7 | 86 | |
| Frank Linton | 39 | 29 | 5 | 8 | 11 | 109 | |
| Kyunghwa Cho | 67 | 36 | 11 | 42 | 7 | 164 | |
| Ranilson Paiva | 40 | 52 | 7 | 11 | 13 | 100 | |
| Asma Ounnas | 66 | 55 | 15 | 59 | 7 | 167 | |
| Jonathan Ostwald | 24 | 39 | 13 | 14 | 8 | 168 | |
| Στέργιος Τέγος | 63 | 62 | 20 | 15 | 9 | 178 | |
| Lauren S. Ferro | 93 | 30 | 9 | 76 | 12 | 186 | |
| Chee Kit Looi | 37 | 21 | 6 | 15 | 9 | 122 | |
| Alenka Kavčič | 28 | 34 | 4 | 8 | 10 | 93 | |
| Emily Oh Navarro | 87 | 64 | 4 | 28 | 6 | 126 |
All Works
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