Immediate Impact
8 from Science/Nature 73 standout
Citing Papers
Contextual facilitators for learning activities involving technology in higher education: The C♭-model
2021 Standout
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
2021 Standout
Works of C. Bowman being referenced
"Students' Motivation and Learning of Science in a Multi-User Virtual Environment"
2005
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| C. Bowman | 130 | 90 | 37 | 54 | 5 | 199 | |
| Tim Neumann | 114 | 88 | 49 | 50 | 7 | 218 | |
| Vanessa Colella | 102 | 57 | 31 | 21 | 3 | 197 | |
| Lucy R. Shores | 195 | 46 | 80 | 24 | 4 | 259 | |
| Wei‐Chieh Fang | 99 | 96 | 41 | 36 | 7 | 270 | |
| Pauliina Tuomi | 141 | 44 | 88 | 38 | 12 | 270 | |
| Claudia Adams | 161 | 59 | 57 | 27 | 4 | 237 | |
| Alice Veldkamp | 161 | 105 | 69 | 20 | 6 | 265 | |
| Mike Petrich | 50 | 66 | 99 | 35 | 3 | 199 | |
| Martin Muehlenbrock | 191 | 86 | 106 | 24 | 5 | 269 | |
| Paula Hooper | 37 | 98 | 92 | 51 | 6 | 249 |
All Works
Loading papers...