Immediate Impact

64 standout
Sub-graph 1 of 25

Citing Papers

Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
2025 Standout
Virtual reality and gamification in education: a systematic review
2024 Standout
3 intermediate papers

Works of Bob De Schutter being referenced

Older Adults’ Experiences with Audiovisual Virtual Reality: Perceived Usefulness and Other Factors Influencing Technology Acceptance
2018
Gradequest - Evaluating the impact of using game design techniques in an undergraduate course.
2014

Author Peers

Author Last Decade Papers Cites
Bob De Schutter 284 173 162 25 565
Anna Schlomann 222 77 85 28 509
Kellie Morrissey 125 28 63 28 463
Eleonora Brivio 71 18 74 30 499
Nathalie Huet 108 20 56 41 482
Pamara F. Chang 70 14 183 15 479
Carlo Galimberti 121 11 174 35 625
Noreen Orr 65 32 146 31 534
Judith E. Voelkl 51 29 133 26 527
Ryan Best 41 37 50 16 490
Lynne E. Hewitt 115 21 72 27 601

All Works

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Rankless by CCL
2026