Immediate Impact
64 standout
Citing Papers
Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
2025 Standout
Virtual reality and gamification in education: a systematic review
2024 Standout
Works of Bob De Schutter being referenced
Older Adults’ Experiences with Audiovisual Virtual Reality: Perceived Usefulness and Other Factors Influencing Technology Acceptance
2018
Gradequest - Evaluating the impact of using game design techniques in an undergraduate course.
2014
Author Peers
| Author | Last Decade | Papers | Cites | |||
|---|---|---|---|---|---|---|
| Bob De Schutter | 284 | 173 | 162 | 25 | 565 | |
| Anna Schlomann | 222 | 77 | 85 | 28 | 509 | |
| Kellie Morrissey | 125 | 28 | 63 | 28 | 463 | |
| Eleonora Brivio | 71 | 18 | 74 | 30 | 499 | |
| Nathalie Huet | 108 | 20 | 56 | 41 | 482 | |
| Pamara F. Chang | 70 | 14 | 183 | 15 | 479 | |
| Carlo Galimberti | 121 | 11 | 174 | 35 | 625 | |
| Noreen Orr | 65 | 32 | 146 | 31 | 534 | |
| Judith E. Voelkl | 51 | 29 | 133 | 26 | 527 | |
| Ryan Best | 41 | 37 | 50 | 16 | 490 | |
| Lynne E. Hewitt | 115 | 21 | 72 | 27 | 601 |
All Works
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