Brands are calling your AVATAR in Metaverse–A study to explore XR‐based gamification marketing activities & consumer‐based brand equity in virtual world

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About

This paper, published in 1950, received 94 indexed citations. Written by Vikas Arya, Anshuman Sharma and Yogesh K. Dwivedi covering the research area of Sociology and Political Science, Experimental and Cognitive Psychology and Marketing. It is primarily cited by scholars working on Human-Computer Interaction (47 citations), Marketing (41 citations) and Sociology and Political Science (40 citations). Published in Journal of Consumer Behaviour.

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doi.org/10.1002/cb.2214 →

Countries where authors are citing Brands are calling your AVATAR in Metaverse–A study to explore XR‐based gamification marketing activities & consumer‐based brand equity in virtual world

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This map shows the geographic impact of Brands are calling your AVATAR in Metaverse–A study to explore XR‐based gamification marketing activities & consumer‐based brand equity in virtual world. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Brands are calling your AVATAR in Metaverse–A study to explore XR‐based gamification marketing activities & consumer‐based brand equity in virtual world with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Brands are calling your AVATAR in Metaverse–A study to explore XR‐based gamification marketing activities & consumer‐based brand equity in virtual world more than expected).

Fields of papers citing Brands are calling your AVATAR in Metaverse–A study to explore XR‐based gamification marketing activities & consumer‐based brand equity in virtual world

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Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of Brands are calling your AVATAR in Metaverse–A study to explore XR‐based gamification marketing activities & consumer‐based brand equity in virtual world. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the Brands are calling your AVATAR in Metaverse–A study to explore XR‐based gamification marketing activities & consumer‐based brand equity in virtual world.

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This paper is also available at doi.org/10.1002/cb.2214.

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