This map shows the geographic impact of Sofia Schöbel's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Sofia Schöbel with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Sofia Schöbel more than expected).
This network shows the impact of papers produced by Sofia Schöbel. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Sofia Schöbel. The network helps show where Sofia Schöbel may publish in the future.
Co-authorship network of co-authors of Sofia Schöbel
This figure shows the co-authorship network connecting the top 25 collaborators of Sofia Schöbel.
A scholar is included among the top collaborators of Sofia Schöbel based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with Sofia Schöbel. Sofia Schöbel is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Schöbel, Sofia, et al.. (2021). It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems. Journal of the Association for Information Systems.1 indexed citations
Schöbel, Sofia, Andreas Janson, Katharina Jahn, et al.. (2020). A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel. TUbilio (Technical University of Darmstadt).11 indexed citations
12.
Wambsganß, Thiemo, et al.. (2020). The Anatomy of User Experience with Conversational Agents: A Taxonomy and Propositions of Service Clues. Journal of the Association for Information Systems.14 indexed citations
Schöbel, Sofia & Andreas Janson. (2018). Is it all about having Fun? – Developing a Taxonomy to gamify Information Systems. Alexandria (UniSG) (University of St.Gallen). 60.12 indexed citations
15.
Janson, Andreas, et al.. (2018). Understanding the Effects of Gamified Feedback in Mobile Learning – An Experimental Investigation. Journal of the Association for Information Systems.4 indexed citations
16.
Schöbel, Sofia, Matthias Söllner, & Abhay Nath Mishra. (2017). Does the Winner Take it All? Towards an Understanding of why there might be no One-Size-Fits-All Gamification Design. Alexandria (UniSG) (University of St.Gallen). 3102.1 indexed citations
17.
Schöbel, Sofia, et al.. (2017). More than the Sum of its Parts – Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems. Alexandria (UniSG) (University of St.Gallen).1 indexed citations
18.
Schöbel, Sofia, et al.. (2017). How to Gamify a Mobile Learning Application – A Modularization Approach. Alexandria (UniSG) (University of St.Gallen).1 indexed citations
19.
Schöbel, Sofia, Matthias Söllner, & Jan Marco Leimeister. (2016). The Agony of Choice – Analyzing User Preferences regarding Gamification Elements in Learning Management Systems. Alexandria (UniSG) (University of St.Gallen).11 indexed citations
20.
Schöbel, Sofia & Matthias Söllner. (2016). HOW TO GAMIFY INFORMATION SYSTEMS - ADAPTING GAMIFICATION TO INDIVIDUAL PREFERENCES. European Conference on Information Systems.4 indexed citations
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.