Shane Wilson

585 total citations
22 papers, 408 citations indexed

About

Shane Wilson is a scholar working on Cognitive Neuroscience, Media Technology and Human-Computer Interaction. According to data from OpenAlex, Shane Wilson has authored 22 papers receiving a total of 408 indexed citations (citations by other indexed papers that have themselves been cited), including 9 papers in Cognitive Neuroscience, 7 papers in Media Technology and 6 papers in Human-Computer Interaction. Recurrent topics in Shane Wilson's work include EEG and Brain-Computer Interfaces (8 papers), Neural dynamics and brain function (5 papers) and Educational Games and Gamification (5 papers). Shane Wilson is often cited by papers focused on EEG and Brain-Computer Interfaces (8 papers), Neural dynamics and brain function (5 papers) and Educational Games and Gamification (5 papers). Shane Wilson collaborates with scholars based in United Kingdom, United States and Ireland. Shane Wilson's co-authors include Michael Callaghan, Damien Coyle, David Marshall, Jim Harkin, J.E. Tanner, Filippo Sanfilippo, Michael McMahon, Tracy Irani and C. Kubota and has published in prestigious journals such as International Journal of Environmental Research and Public Health, IEEE Transactions on Industrial Informatics and Journal of Structural Engineering.

In The Last Decade

Shane Wilson

22 papers receiving 395 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Shane Wilson United Kingdom 9 216 102 89 73 71 22 408
Martin Hachet France 12 298 1.4× 352 3.5× 37 0.4× 18 0.2× 49 0.7× 48 594
Wooi Boon Goh Singapore 11 370 1.7× 306 3.0× 57 0.6× 11 0.2× 8 0.1× 27 658
Isabel Gómez Spain 11 230 1.1× 110 1.1× 26 0.3× 19 0.3× 7 0.1× 56 429
Naoki Saiwaki Japan 8 243 1.1× 114 1.1× 47 0.5× 33 0.5× 3 0.0× 39 562
Tibor Ujbányi Hungary 9 114 0.5× 105 1.0× 35 0.4× 10 0.1× 6 0.1× 14 319
Christian Peñaloza Japan 8 182 0.8× 82 0.8× 86 1.0× 8 0.1× 6 0.1× 32 307
Enrique Hortal Spain 12 392 1.8× 108 1.1× 202 2.3× 17 0.2× 2 0.0× 35 552
Gonzalo Tejera Uruguay 9 60 0.3× 12 0.1× 23 0.3× 66 0.9× 6 0.1× 33 308
Junichi Akita Japan 10 112 0.5× 105 1.0× 18 0.2× 4 0.1× 29 0.4× 68 335
Lourdes Miró-Amarante Spain 8 60 0.3× 55 0.5× 44 0.5× 5 0.1× 5 0.1× 16 284

Countries citing papers authored by Shane Wilson

Since Specialization
Citations

This map shows the geographic impact of Shane Wilson's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Shane Wilson with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Shane Wilson more than expected).

Fields of papers citing papers by Shane Wilson

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Shane Wilson. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Shane Wilson. The network helps show where Shane Wilson may publish in the future.

Co-authorship network of co-authors of Shane Wilson

This figure shows the co-authorship network connecting the top 25 collaborators of Shane Wilson. A scholar is included among the top collaborators of Shane Wilson based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Shane Wilson. Shane Wilson is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Wilson, Shane, et al.. (2022). Appraising Virtual Technologies’ Impact on Older Citizens’ Mental Health—A Comparative between 360° Video and Virtual Reality. International Journal of Environmental Research and Public Health. 19(18). 11250–11250. 13 indexed citations
2.
Wilson, Shane, et al.. (2019). Neurogaming With Motion-Onset Visual Evoked Potentials (mVEPs): Adults Versus Teenagers. IEEE Transactions on Neural Systems and Rehabilitation Engineering. 27(4). 572–581. 21 indexed citations
3.
Wilson, Shane, et al.. (2018). Evaluation of Exterior Wall Behavior Using Reinforced Autoclaved Aerated Concrete as Cladding. Journal of Structural Engineering. 144(10). 6 indexed citations
4.
Wilson, Shane. (2018). LESSONS LEARNED FROM FLIPPING A LARGE-SCALE PROGRAMMING COURSE. ICERI proceedings. 1. 3594–3601. 1 indexed citations
5.
Wilson, Shane, et al.. (2016). 3D graphics, virtual reality, and motion-onset visual evoked potentials in neurogaming. Progress in brain research. 228. 329–353. 14 indexed citations
6.
Marshall, David, et al.. (2015). Interacting with multiple game genres using Motion Onset Visual Evoked Potentials. Ulster University Research Portal (Ulster University). 19. 18–27. 6 indexed citations
7.
Marshall, David, et al.. (2015). 3D Game Graphic Complexity Effects on Motion-Onset Visual Evoked Potentials. 6 indexed citations
8.
Marshall, David, Shane Wilson, & Damien Coyle. (2015). Motion-Onset Visual Evoked Potentials for Gaming. 6 indexed citations
9.
Marshall, David, et al.. (2015). Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games. Ulster University Research Portal (Ulster University). 28–37. 3 indexed citations
10.
Marshall, David, Damien Coyle, Shane Wilson, & Michael Callaghan. (2013). Games, Gameplay, and BCI: The State of the Art. IEEE Transactions on Computational Intelligence and AI in Games. 5(2). 82–99. 155 indexed citations
11.
Marshall, David, Shane Wilson, & Damien Coyle. (2013). Motion-Onset Visual Evoked Potentials for Gaming: A pilot study. 56–56. 5 indexed citations
12.
Callaghan, Michael, et al.. (2012). Using Game-Based Learning in Virtual Worlds to Teach Electronic and Electrical Engineering. IEEE Transactions on Industrial Informatics. 9(1). 575–584. 68 indexed citations
13.
Harkin, Jim, et al.. (2012). Circuit Warz, the games; collaborative and competitive game-based learning in virtual worlds. Ulster University Research Portal (Ulster University). 20. 1–4. 7 indexed citations
14.
Harkin, Jim, et al.. (2010). Hybrid Remote/Virtual Laboratories with Virtual Learning Environment Integration. Ulster University Research Portal (Ulster University). 5 indexed citations
15.
Callaghan, Michael, et al.. (2010). Game-based strategy to teaching electronic. Ulster University Research Portal (Ulster University). 1–8. 5 indexed citations
16.
Callaghan, Michael, et al.. (2009). Engineering Education Island: Teaching Engineering in Virtual Worlds. 8(3). 2–18. 21 indexed citations
17.
Callaghan, Michael, et al.. (2009). Teaching Engineering Education Using Virtual Worlds and Virtual Learning Environments. 295–299. 26 indexed citations
18.
Irani, Tracy, et al.. (2009). A case study of horticulture education in a virtual world: a web-based multimedia approach.. 53(4). 1 indexed citations
19.
Harkin, Jim, et al.. (2009). Integrating virtual worlds & virtual learning environments for online education. 10. 54–63. 19 indexed citations
20.
Harkin, Jim, et al.. (2008). Experiential based learning in 3D Virtual Worlds: Visualization and data integration in Second Life. 4 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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