Miguel Sicart

4.3k total citations · 1 hit paper
35 papers, 2.3k citations indexed

About

Miguel Sicart is a scholar working on Sociology and Political Science, Human-Computer Interaction and Artificial Intelligence. According to data from OpenAlex, Miguel Sicart has authored 35 papers receiving a total of 2.3k indexed citations (citations by other indexed papers that have themselves been cited), including 23 papers in Sociology and Political Science, 10 papers in Human-Computer Interaction and 8 papers in Artificial Intelligence. Recurrent topics in Miguel Sicart's work include Digital Games and Media (22 papers), Innovative Human-Technology Interaction (10 papers) and Educational Games and Gamification (8 papers). Miguel Sicart is often cited by papers focused on Digital Games and Media (22 papers), Innovative Human-Technology Interaction (10 papers) and Educational Games and Gamification (8 papers). Miguel Sicart collaborates with scholars based in Denmark, United States and United Kingdom. Miguel Sicart's co-authors include Dan Dixon, Lennart E. Nacke, Sebastian Deterding, Kenton O’Hara, Douglas Wilson, Katta Spiel, Fares Kayali, Michael Penkler, Jessica Hammer and Irina Shklovski and has published in prestigious journals such as SHILAP Revista de lepidopterología, New Media & Society and Information Communication & Society.

In The Last Decade

Miguel Sicart

34 papers receiving 2.1k citations

Hit Papers

Gamification. using game-design elements in non-gaming co... 2011 2026 2016 2021 2011 400 800 1.2k

Peers

Miguel Sicart
Eric Zimmerman United States
Jessica Hammer United States
Elisa D. Mekler Switzerland
Sylvester Arnab United Kingdom
Jan Van Looy Belgium
Florian Brühlmann Switzerland
Alexandre N. Tuch Switzerland
Katie Salen United States
Eric Zimmerman United States
Miguel Sicart
Citations per year, relative to Miguel Sicart Miguel Sicart (= 1×) peers Eric Zimmerman

Countries citing papers authored by Miguel Sicart

Since Specialization
Citations

This map shows the geographic impact of Miguel Sicart's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Miguel Sicart with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Miguel Sicart more than expected).

Fields of papers citing papers by Miguel Sicart

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Miguel Sicart. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Miguel Sicart. The network helps show where Miguel Sicart may publish in the future.

Co-authorship network of co-authors of Miguel Sicart

This figure shows the co-authorship network connecting the top 25 collaborators of Miguel Sicart. A scholar is included among the top collaborators of Miguel Sicart based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Miguel Sicart. Miguel Sicart is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Sicart, Miguel. (2023). Playing Software:Homo Ludens in Computational Culture. IT University Of Copenhagen (IT University of Copenhagen). 1 indexed citations
2.
Neumayer, Christina & Miguel Sicart. (2023). Probably not a game: Playing with the AI in the ritual of taking pictures on the mobile phone. New Media & Society. 25(4). 685–701. 3 indexed citations
3.
Sicart, Miguel. (2023). Playing Software. The MIT Press eBooks. 5 indexed citations
4.
Sicart, Miguel & Irina Shklovski. (2020). 'Pataphysical Software. IT University Of Copenhagen (IT University of Copenhagen). 1859–1871. 11 indexed citations
5.
Sicart, Miguel. (2018). Quixotean Play in the Age of Computation. IT University Of Copenhagen (IT University of Copenhagen). 10(3). 249–264. 4 indexed citations
6.
Stein, Daniel, et al.. (2016). Playin’ the city : artistic and scientific approaches to playful urban arts. Recherche und Kataloge (Universitätsbibliothek Siegen). 2 indexed citations
7.
Sicart, Miguel. (2016). Reality has always been augmented: Play and the promises of Pokémon GO. Mobile Media & Communication. 5(1). 30–33. 13 indexed citations
8.
Sicart, Miguel. (2015). Loops and Metagames: Understanding Game Design Structures.. IT University Of Copenhagen (IT University of Copenhagen). 24 indexed citations
9.
Zagalo, Nelson, et al.. (2015). Communication in Videogames: Editorial Note. SHILAP Revista de lepidopterología. 27. 13–16. 1 indexed citations
10.
Sicart, Miguel. (2014). Play Matters. 95 indexed citations
11.
Sicart, Miguel. (2013). Moral Dilemmas in Computer Games. Design Issues. 29(3). 28–37. 20 indexed citations
12.
Sicart, Miguel. (2011). Against Procedurality. IT University Of Copenhagen (IT University of Copenhagen). 3 indexed citations
13.
Sicart, Miguel. (2011). http: //gamestudies.org/1103/articles/sicart_ap.. 11. 1 indexed citations
14.
Sicart, Miguel. (2009). Mundos y sistemas: entendiendo el diseño de la gameplay ética. SHILAP Revista de lepidopterología. 45–61. 1 indexed citations
15.
Sicart, Miguel. (2009). The banality of simulated evil: designing ethical gameplay. Ethics and Information Technology. 11(3). 191–202. 48 indexed citations
16.
Sicart, Miguel. (2009). The Ethics of Computer Games. The MIT Press eBooks. 107–150. 118 indexed citations
17.
Sicart, Miguel. (2009). Beyond Choices. International Journal of Gaming and Computer-Mediated Simulations. 1(3). 1–13. 5 indexed citations
18.
Sicart, Miguel. (2005). On the Foundations of Evil in Computer Game Cheating.. 5 indexed citations
19.
Sicart, Miguel. (2005). Game, Player, Ethics: A Virtue Ethics Approach to Computer Games. The International Review of Information Ethics. 4. 13–18. 19 indexed citations
20.
Sicart, Miguel. (2003). Family Values: Ideology, Computer Games & Sims.. 2. 13 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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