Lee Anderson
- Human-Computer Interaction top 0.5%
- Cognitive Neuroscience top 10%
- Computer Vision and Pattern Recognition top 10%
- Automotive Engineering top 10%
- Ocean Engineering top 10%
- Topics
- Virtual Reality Applications and Impacts (13 papers)Visual perception and processing mechanisms (9 papers)Interactive and Immersive Displays (3 papers)
- Journals
- PRESENCE Virtual and Augmented RealityEurographicsACADIA quarterly
- Partner nations
- United States
In The Last Decade
Lee Anderson
13 papers receiving 476 citations
Peers
Comparison fields: 5 of 53
- Human-Computer Interaction 440
- Cognitive Neuroscience 247
- Computer Vision and Pattern Recognition 121
- Automotive Engineering 85
- Ocean Engineering 69
Countries citing papers authored by Lee Anderson
This map shows the geographic impact of Lee Anderson's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Lee Anderson with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Lee Anderson more than expected).
Fields of papers citing papers by Lee Anderson
This network shows the impact of papers produced by Lee Anderson. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Lee Anderson. The network helps show where Lee Anderson may publish in the future.
Co-authorship network of co-authors of Lee Anderson
This figure shows the co-authorship network connecting the top 25 collaborators of Lee Anderson. A scholar is included among the top collaborators of Lee Anderson based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Lee Anderson. Lee Anderson is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 29 | |
| 2 | 4 | |
| 3 | 32 | |
| 4 | 89 | |
| 5 | 85 | |
| 6 | 2 | |
| 7 | 203 | |
| 8 | 3 | |
| 9 | 3 | |
| 10 | 4 | |
| 11 | 0 | |
| 12 | 9 | |
| 13 | 25 | |
| 14 | 2 |
About Lee Anderson
Lee Anderson is a scholar working on Human-Computer Interaction, Architecture and Cognitive Neuroscience, having authored 14 papers that have together received 490 indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (13 papers), Visual perception and processing mechanisms (9 papers) and Interactive and Immersive Displays (3 papers). The work is most often cited by research in Human-Computer Interaction (440 citations), Cognitive Neuroscience (247 citations) and Media Technology (65 citations). Lee Anderson has collaborated with scholars based in United States. Frequent co-authors include Victoria Interrante, Brian Ries, James K. Esser and Eleanor O’Rourke. Their work appears in journals such as PRESENCE Virtual and Augmented Reality, Eurographics and ACADIA quarterly.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.