Keith Nesbitt
About
In The Last Decade
Keith Nesbitt
76 papers receiving 1.5k citations
Hit Papers
Peers
Comparison fields: 5 of 147
- Human-Computer Interaction 767
- Cognitive Neuroscience 426
- Computer Vision and Pattern Recognition 302
- Social Psychology 230
- Experimental and Cognitive Psychology 166
Countries citing papers authored by Keith Nesbitt
This map shows the geographic impact of Keith Nesbitt's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Keith Nesbitt with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Keith Nesbitt more than expected).
Fields of papers citing papers by Keith Nesbitt
This network shows the impact of papers produced by Keith Nesbitt. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Keith Nesbitt. The network helps show where Keith Nesbitt may publish in the future.
Co-authorship network of co-authors of Keith Nesbitt
This figure shows the co-authorship network connecting the top 25 collaborators of Keith Nesbitt. A scholar is included among the top collaborators of Keith Nesbitt based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Keith Nesbitt. Keith Nesbitt is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 10 | |
| 2 | 2 | |
| 3 | 128 | |
| 4 | 20 | |
| 5 | 128 | |
| 6 | Pitfalls and promises of exergaming and activity monitoring technologies | 1 |
| 7 | Training for Life: Designing a Game to Engage Younger People in a Psychological Counselling Program | 2 |
| 8 | Evaluating indigenous design features using cultural dimensions | 7 |
| 9 | Leveraging human movement in the ultimate display | 1 |
| 10 | 45 | |
| 11 | Identifying cultural design requirements for an Australian indigenous website | 9 |
| 12 | Defending against Turbulent Conditions: Results from an Agent-based Simulation | 2 |
| 13 | Multi-sensory game interface improves player satisfaction but not performance | 10 |
| 14 | The gestalt principles of similarity and proximity apply to both the haptic and visual grouping of elements | 32 |
| 15 | Modelling human perception to leverage the reuse of concepts across the multi-sensory design space | 2 |
| 16 | 5 | |
| 17 | 6 | |
| 18 | Comparing and Reusing Visualisation and Sonification Designs using the Ms-Taxonomy | 2 |
| 19 | Evaluation of a Multimodal Sonification and Visualisation of Depth of Market Stock Data | 23 |
| 20 | 10 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.