John W. Buchanan
About
In The Last Decade
John W. Buchanan
23 papers receiving 1.1k citations
Hit Papers
Peers
Comparison fields: 5 of 127
- Computer Vision and Pattern Recognition 604
- Computer Graphics and Computer-Aided Design 570
- Computational Mechanics 431
- Human-Computer Interaction 197
- Control and Systems Engineering 147
Countries citing papers authored by John W. Buchanan
This map shows the geographic impact of John W. Buchanan's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by John W. Buchanan with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites John W. Buchanan more than expected).
Fields of papers citing papers by John W. Buchanan
This network shows the impact of papers produced by John W. Buchanan. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by John W. Buchanan. The network helps show where John W. Buchanan may publish in the future.
Co-authorship network of co-authors of John W. Buchanan
This figure shows the co-authorship network connecting the top 25 collaborators of John W. Buchanan. A scholar is included among the top collaborators of John W. Buchanan based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with John W. Buchanan. John W. Buchanan is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | Practical estimation of DPIV uncertainty using pseudo-image pairs | 0 |
| 2 | 0 | |
| 3 | 18 | |
| 4 | 1 | |
| 5 | 11 | |
| 6 | Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games. | 10 |
| 7 | Machine Learning for Semi-Automated Gameplay Analysis | 2 |
| 8 | 27 | |
| 9 | Colour importance driven half-toning | 1 |
| 10 | 2 | |
| 11 | 35 | |
| 12 | 63 | |
| 13 | Halftoning with image-based dither screens | 12 |
| 14 | 48 | |
| 15 | 101 | |
| 16 | Computer-generated graphite pencil materials and rendering | 2 |
| 17 | 12 | |
| 18 | 17 | |
| 19 | 1 | |
| 20 | 11 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.