John Vince
Impact in
- Human-Computer Interaction top 2%
- Virtual Reality Applications and Impacts
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- Computer Graphics and Visualization Techniques
Papers in
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- Computer Graphics and Visualization Techniques 6
- Computational Geometry and Mesh Generation 3
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- Augmented Reality Applications 9
- Co-authors
- Rae EarnshawLindsay W. MacDonaldAndries van DamMikael JernBen ShneidermanJenny PreeceJennifer PreeceJosé L. Encarnação
- Journals
- Displays (1 paper)Virtual Reality (1 paper)IEEE Computer Graphics and Applications (1 paper)ACM SIGGRAPH Computer Graphics (1 paper)Digital Access to Libraries (Université catholique de Louvain (UCL), l'Université de Namur (UNamur) and the Université Saint-Louis (USL-B)) (8 papers)
- Partner nations
- United KingdomUnited States
In The Last Decade
John Vince
46 papers receiving 593 citations
Peers
Comparison fields: 5 of 130
- Human-Computer Interaction 141
- Computer Graphics and Computer-Aided Design 68
- Computer Vision and Pattern Recognition 242
- Applied Mathematics 71
- Geology 27
Countries citing papers authored by John Vince
This map shows the geographic impact of John Vince's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by John Vince with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites John Vince more than expected).
Fields of papers citing papers by John Vince
This network shows the impact of papers produced by John Vince. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by John Vince. The network helps show where John Vince may publish in the future.
Co-authors
The 9 scholars most cited alongside John Vince, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2024 | 1 | |
| 2 | 2023 | 0 | |
| 3 | 2022 | 4 | |
| 4 | 2020 | 0 | |
| 5 | 2019 | 2 | |
| 6 | 2018 | 1 | |
| 7 | 2017 | 17 | |
| 8 | 2013 | 8 | |
| 9 | Introduction to the Mathematics for Computer Graphics | 2010 | 1 |
| 10 | Advances in Modelling, Animation and Rendering: Proceedings of Computer Graphics International 2002 | 2002 | 1 |
| 11 | 2001 | 0 | |
| 12 | 2000 | 2 | |
| 13 | 1999 | 18 | |
| 14 | 1999 | 8 | |
| 15 | The Internet in 3d, the: Information, Images, and Interaction | 1997 | 17 |
| 16 | Digital media and electronic publishing/ edited by Rae Earnshaw, Huw Jones, John Vince | 1996 | 1 |
| 17 | Computer graphics: developments in virtual environments | 1995 | 24 |
| 18 | Multimedia systems and applications | 1995 | 20 |
| 19 | Interacting with Virtual Environments | 1993 | 49 |
| 20 | The Language of Computer Graphics: A Dictionary of Terms and Concepts | 1990 | 0 |
About John Vince
John Vince is a scholar working on Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Geometry and Topology, Computational Mechanics and Control and Systems Engineering, having authored 52 papers that have together received 685 indexed citations. Recurring topics across this work include Augmented Reality Applications (9 papers), Computer Graphics and Visualization Techniques (6 papers), Advanced Numerical Analysis Techniques (5 papers), Mathematics and Applications (4 papers), Human Motion and Animation (4 papers), Computability, Logic, AI Algorithms (3 papers), Computational Geometry and Mesh Generation (3 papers) and 3D Shape Modeling and Analysis (3 papers). The work is most often cited by research in Human-Computer Interaction (141 citations), Computer Graphics and Computer-Aided Design (68 citations), Computer Vision and Pattern Recognition (242 citations), Applied Mathematics (71 citations) and Geology (27 citations). John Vince has collaborated with scholars based in United Kingdom and United States. Frequent co-authors include Rae Earnshaw, Lindsay W. MacDonald, Andries van Dam, Mikael Jern, Ben Shneiderman, Jenny Preece, Jennifer Preece, José L. Encarnação and Robert D. Macredie. Their work appears in journals such as Displays, Virtual Reality, IEEE Computer Graphics and Applications, ACM SIGGRAPH Computer Graphics and Digital Access to Libraries (Université catholique de Louvain (UCL), l'Université de Namur (UNamur) and the Université Saint-Louis (USL-B)).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.