David Whittinghill

411 total citations
29 papers, 261 citations indexed

About

David Whittinghill is a scholar working on Developmental and Educational Psychology, Social Psychology and Computer Science Applications. According to data from OpenAlex, David Whittinghill has authored 29 papers receiving a total of 261 indexed citations (citations by other indexed papers that have themselves been cited), including 14 papers in Developmental and Educational Psychology, 7 papers in Social Psychology and 7 papers in Computer Science Applications. Recurrent topics in David Whittinghill's work include Educational Games and Gamification (9 papers), Virtual Reality Applications and Impacts (5 papers) and Teaching and Learning Programming (4 papers). David Whittinghill is often cited by papers focused on Educational Games and Gamification (9 papers), Virtual Reality Applications and Impacts (5 papers) and Teaching and Learning Programming (4 papers). David Whittinghill collaborates with scholars based in United States and China. David Whittinghill's co-authors include Christos Mousas, Mihaela Vorvoreanu, Oliver J. Morgan, Jane J. Carroll, Yang Chen, Larry C. Loesch, Yu-Chun Kuo, Jing Pan, Yang Chen and Nicoletta Adamo‐Villani and has published in prestigious journals such as International Journal of Human-Computer Interaction, International Journal of Emerging Technologies in Learning (iJET) and Games for Health Journal.

In The Last Decade

David Whittinghill

27 papers receiving 242 citations

Peers

David Whittinghill
Anders Aaby Denmark
Mikki H. Phan United States
Ian Pitt Ireland
Aniket Nagle Switzerland
Graham B. Erickson United States
Anders Aaby Denmark
David Whittinghill
Citations per year, relative to David Whittinghill David Whittinghill (= 1×) peers Anders Aaby

Countries citing papers authored by David Whittinghill

Since Specialization
Citations

This map shows the geographic impact of David Whittinghill's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by David Whittinghill with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites David Whittinghill more than expected).

Fields of papers citing papers by David Whittinghill

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by David Whittinghill. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by David Whittinghill. The network helps show where David Whittinghill may publish in the future.

Co-authorship network of co-authors of David Whittinghill

This figure shows the co-authorship network connecting the top 25 collaborators of David Whittinghill. A scholar is included among the top collaborators of David Whittinghill based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with David Whittinghill. David Whittinghill is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Whittinghill, David, et al.. (2023). Walking into a Modern Painting: The Impacts of Using Virtual Reality on Student Learning Performance and Experiences in Art Appreciation. International Journal of Human-Computer Interaction. 40(23). 8180–8201. 8 indexed citations
2.
Kuo, Yu-Chun, et al.. (2022). Exploring the Reliability of a Cross-Cultural Model for Digital Games: A Systematic Review. International Journal of Emerging Technologies in Learning (iJET). 17(13). 217–234. 7 indexed citations
3.
Whittinghill, David, et al.. (2021). Interacting with virtual instructors: The effect of gender and years of study on the perception of in‐game instructors. Computer Animation and Virtual Worlds. 32(3-4). 3 indexed citations
4.
Whittinghill, David, et al.. (2021). Effects of Virtual Instructor’s Facial Expressions in a 3D Game on Japanese Language Learning. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 17. 401–405. 2 indexed citations
6.
Whittinghill, David, et al.. (2020). Improving the Affective Element in Introductory Programming Coursework for the “Non Programmer” Student. Papers on Engineering Education Repository (American Society for Engineering Education). 24.723.1–24.723.11.
7.
Mousas, Christos, et al.. (2019). Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback. 1032–1033. 19 indexed citations
8.
Mousas, Christos, et al.. (2019). Human–virtual character interaction: Toward understanding the influence of haptic feedback. Computer Animation and Virtual Worlds. 30(3-4). 59 indexed citations
9.
Whittinghill, David, et al.. (2017). A Comparison of Text-Annotated vs. Purely Visio-Spatial Instructions for Video Game Input Sequences. Computers in entertainment. 15(2). 1–19. 2 indexed citations
10.
Whittinghill, David, et al.. (2015). Intrinsic or Extrinsic? Using Videogames to Motivate Stroke Survivors: A Systematic Review. Games for Health Journal. 4(3). 253–258. 39 indexed citations
11.
Chen, Yang, et al.. (2015). Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus AI Opponent. 4(1-2). 19–30. 3 indexed citations
12.
Pan, Jing, et al.. (2014). Alternate Reality Game for Emergency Response Training: A Review of Research. The Journal of Interactive Learning Research. 2014(1). 2145–2153. 6 indexed citations
13.
Whittinghill, David, et al.. (2014). Collaboration While Programming: Observing Student Perceptions of Pair Programming in the Classroom. E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 2014(1). 543–551. 1 indexed citations
14.
Chen, Yang, et al.. (2014). Meltdown: A Serious Game for Environmental Awareness on Climate Change. E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. 2014(1). 388–394. 2 indexed citations
15.
Whittinghill, David, et al.. (2014). Effect of Pregame Training Tutorials on Player Performance in Kinect-Based Health Games. Games for Health Journal. 3(1). 31–39. 3 indexed citations
16.
Kennedy, Andrew, et al.. (2013). Impact of graphical fidelity on physiological responses in virtual environments. 73–76. 1 indexed citations
17.
Adamo‐Villani, Nicoletta, et al.. (2012). Building a Serious Game to Teach Secure Coding in Introductory Programming Courses. Eurographics. 33–40. 1 indexed citations
18.
Whittinghill, David, Jane J. Carroll, & Oliver J. Morgan. (2005). Curriculum Standards for the Education of Professional Substance Abuse Counselors. 3(2). 63–76. 14 indexed citations
19.
Whittinghill, David. (2002). Ethical Considerations for the Use of Family Therapy in Substance Abuse Treatment. The Family Journal. 10(1). 75–78. 4 indexed citations
20.
Whittinghill, David, et al.. (2000). The Benefits of a Self‐Efficacy Approach to Substance Abuse Counseling in the Era of Managed Care. Journal of Addictions & Offender Counseling. 20(2). 64–74. 13 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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