This map shows the geographic impact of David Kaufman's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by David Kaufman with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites David Kaufman more than expected).
This network shows the impact of papers produced by David Kaufman. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by David Kaufman. The network helps show where David Kaufman may publish in the future.
Co-authorship network of co-authors of David Kaufman
This figure shows the co-authorship network connecting the top 25 collaborators of David Kaufman.
A scholar is included among the top collaborators of David Kaufman based on the total number of
citations received by their joint publications. Widths of edges
represent the number of papers authors have co-authored together.
Node borders
signify the number of papers an author published with David Kaufman. David Kaufman is excluded from
the visualization to improve readability, since they are connected to all nodes in the network.
Hausknecht, Simone & David Kaufman. (2018). Increasing digital literacy skills of older adults through a digital storytelling project-based course. EdMedia + Innovate Learning. 1692–1699.3 indexed citations
6.
Sauvé, Louise, et al.. (2015). DIGITAL EDUCATIONAL GAME FOR OLDER ADULTS: “LIVE WELL, LIVE HEALTHY!”. INTED2015 Proceedings. 842–851.1 indexed citations
7.
Zhang, Fan & David Kaufman. (2015). SOCIAL AND EMOTIONAL IMPACTS OF INTERNET USE ON OLDER ADULTS. European Scientific Journal ESJ. 11(17).7 indexed citations
8.
Kaufman, David, et al.. (2014). Cognitive Benefits of Digital Games for Older Adults. EdMedia: World Conference on Educational Media and Technology. 2014(1). 289–297.2 indexed citations
9.
Zhang, Fan & David Kaufman. (2014). USING VIDEO GAMES IN COMPUTER SCIENCEEDUCATION. European Scientific Journal ESJ. 10(22).8 indexed citations
10.
Kaufman, David, et al.. (2013). Using Digital Games to Enhance Older Adults' Cognitive Skills and Social Lives. EdMedia: World Conference on Educational Media and Technology. 2013(1). 228–233.2 indexed citations
11.
Sauvé, Louise & David Kaufman. (2010). Jeux et Simulations Éducatifs. Presses de l'Université du Québec eBooks.1 indexed citations
12.
Sauvé, Louise & David Kaufman. (2010). Jeux et simulations éducatifs: Études de cas et leçons apprises. Bibliothèque et Archives nationales du Québec (Québec government).1 indexed citations
13.
Sauvé, Louise, Lise Rénaud, & David Kaufman. (2008). Cognitive and affective impacts of online game-based learning about STIs : formative evaluation by experts. Society for Information Technology & Teacher Education International Conference. 2008(1). 1739–1743.2 indexed citations
14.
Sauvé, Louise, et al.. (2007). Distinguishing between games and simulations: A systematic review. Educational Technology & Society. 10(3). 247–256.117 indexed citations
15.
Sauvé, Louise, David Kaufman, & Lise Rénaud. (2007). A systematic review of the impact of games and simulations on learning. EdMedia: World Conference on Educational Media and Technology. 2007(1). 4149–4157.4 indexed citations
16.
Kellar, Melanie, et al.. (2003). Dynamic Composition of Math Lessons. Educational Technology & Society. 6. 100–111.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.