Daniel Wigdor
- Human-Computer Interaction top 0.01%
- Interactive and Immersive Displays 85
- Usability and User Interface Design 25
- Virtual Reality Applications and Impacts 15
- Innovative Human-Technology Interaction 12
- Gaze Tracking and Assistive Technology 10
- Cognitive Neuroscience top 0.5%
- Tactile and Sensory Interactions 54
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- Augmented Reality Applications 29
- Data Visualization and Analytics 18
- Co-authors
- Ravin BalakrishnanClifton ForlinesChia ShenTovi GrossmanDennis WixonZhicong LuHaijun XiaSeongkook Heo
- Journals
- IEEE Transactions on Visualization and Computer Graphics (5 papers)Proceedings of the ACM on Human-Computer Interaction (4 papers)ACM Transactions on Computer-Human Interaction (3 papers)
- Partner nations
- CanadaUnited StatesFrance
In The Last Decade
Daniel Wigdor
127 papers receiving 5.4k citations
Peers
Comparison fields: 5 of 125
- Human-Computer Interaction 4.1k
- Cognitive Neuroscience 2.3k
- Computer Vision and Pattern Recognition 1.9k
- Information Systems and Management 438
- Computer Science Applications 189
Countries citing papers authored by Daniel Wigdor
This map shows the geographic impact of Daniel Wigdor's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Daniel Wigdor with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Daniel Wigdor more than expected).
Fields of papers citing papers by Daniel Wigdor
This network shows the impact of papers produced by Daniel Wigdor. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Daniel Wigdor. The network helps show where Daniel Wigdor may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Daniel Wigdor, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 1 | |
| 2 | 2025 | 2 | |
| 3 | 2024 | 2 | |
| 4 | 2024 | 0 | |
| 5 | 2024 | 0 | |
| 6 | 2023 | 4 | |
| 7 | 2019 | 66 | |
| 8 | You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China | 2018 | 65 |
| 9 | 2016 | 19 | |
| 10 | Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology | 2014 | 1 |
| 11 | 2014 | 143 | |
| 12 | A model of navigation for very large data views | 2013 | 1 |
| 13 | 2011 | 1 | |
| 14 | ACM International Conference on Interactive Tabletops and Surfaces | 2010 | 19 |
| 15 | “System Design for the Extension of Personal Devices to a Table-Centered Multi-User, Multi-Surface Environment in the WeSpace” | 2008 | 1 |
| 16 | Interfaces, Interaction Techniques and User Experience on Direct-Touch Horizontal Surfaces. | 2006 | 1 |
| 17 | 2006 | 76 | |
| 18 | “Adapting a Single-Display, Single-User Geospatial Application for a Multi-Device, Multi-User Environment” | 2006 | 2 |
| 19 | 2006 | 39 | |
| 20 | 2006 | 3 |
About Daniel Wigdor
Daniel Wigdor is a scholar working on Human-Computer Interaction, Cognitive Neuroscience and Computer Vision and Pattern Recognition, having authored 131 papers that have together received 5.6k indexed citations. Recurring topics across this work include Interactive and Immersive Displays (85 papers), Tactile and Sensory Interactions (54 papers), Augmented Reality Applications (29 papers), Usability and User Interface Design (25 papers), Data Visualization and Analytics (18 papers), Virtual Reality Applications and Impacts (15 papers), Innovative Human-Technology Interaction (12 papers) and Gaze Tracking and Assistive Technology (10 papers). The work is most often cited by research in Human-Computer Interaction (4.1k citations), Cognitive Neuroscience (2.3k citations) and Computer Vision and Pattern Recognition (1.9k citations). Daniel Wigdor has collaborated with scholars based in Canada, United States and France. Frequent co-authors include Ravin Balakrishnan, Clifton Forlines, Chia Shen, Tovi Grossman, Dennis Wixon, Zhicong Lu, Haijun Xia, Seongkook Heo, George Fitzmaurice and Michelle Annett. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, Proceedings of the ACM on Human-Computer Interaction, ACM Transactions on Computer-Human Interaction, IEEE Computer Graphics and Applications and Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.