Standout Papers
- Multimedia Learning (2002)
- Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)
- The Cambridge handbook of multimedia learning (2006)
- Should There Be a Three-Strikes Rule Against Pure Discovery Learning? (2004)
- Multimedia Learning (2001)
- E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning (2003)
- The Cambridge Handbook of Multimedia Learning (2014)
- Multimedia learning: Are we asking the right questions? (1997)
- Interactive Multimodal Learning Environments (2007)
- Cognitive principles of multimedia learning: The role of modality and contiguity. (1999)
- The Cambridge Handbook of Multimedia Learning (2005)
- Adding immersive virtual reality to a science lab simulation causes more presence but less learning (2017)
- The promise of multimedia learning: using the same instructional design methods across different media (2003)
- A split-attention effect in multimedia learning: Evidence for dual processing systems in working memory. (1998)
- For whom is a picture worth a thousand words? Extensions of a dual-coding theory of multimedia learning. (1994)
- Thinking, Problem Solving, Cognition (1984)
- When is an illustration worth ten thousand words? (1990)
- Cognitive constraints on multimedia learning: When presenting more material results in less understanding. (2001)
- The Role of Interest in Learning and Development (1994)
- Learning science in immersive virtual reality. (2018)
- The instructive animation: Helping students build connections between words and pictures in multimedia learning. (1992)
- How seductive details do their damage: A theory of cognitive interest in science learning. (1998)
- Applying the science of learning: Evidence-based principles for the design of multimedia instruction. (2008)
- Eight Ways to Promote Generative Learning (2015)
- Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)
- Using multimedia for e‐learning (2017)
- Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments (2019)
- Cognitive and affective processes for learning science in immersive virtual reality (2020)
- Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality. (2020)
- Learning as a Generative Activity (2015)
- Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning (2022)
- The Past, Present, and Future of the Cognitive Theory of Multimedia Learning (2024)
Immediate Impact
1 by Nobel laureates 30 from Science/Nature 71 standout
Citing Papers
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2025 StandoutNature
Grounded language acquisition through the eyes and ears of a single child
2024 StandoutScience
Works of Richard E. Mayer being referenced
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
2017 Standout
Should There Be a Three-Strikes Rule Against Pure Discovery Learning?
2004 Standout
Author Peers
| Author | Last Decade | Papers | Cites | |||
|---|---|---|---|---|---|---|
| Richard E. Mayer | 21018 | 22197 | 20597 | 480 | 50.4k | |
| John Sweller | 19461 | 18015 | 14338 | 199 | 38.8k | |
| Fred Paas | 13824 | 13253 | 8469 | 314 | 27.3k | |
| Jeroen J. G. van Merriënboer | 9171 | 9726 | 8500 | 367 | 23.1k | |
| John R. Anderson | 7946 | 12958 | 4308 | 395 | 42.0k | |
| Edward L. Deci | 24527 | 25002 | 26941 | 211 | 162.0k | |
| Jerome S. Bruner | 4274 | 13368 | 14957 | 201 | 41.2k | |
| Paul A. Kirschner | 2844 | 9378 | 11409 | 437 | 24.5k | |
| K. Anders Ericsson | 5546 | 9887 | 4923 | 124 | 31.6k | |
| Chin‐Chung Tsai | 1311 | 8922 | 14217 | 420 | 23.5k | |
| Walter Kintsch | 8033 | 14794 | 5111 | 149 | 27.6k |
All Works
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