Standout Papers
- Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)
- Does gamification affect brand engagement and equity? A study in online brand communities (2020)
- The challenges of entering the metaverse: An experiment on the effect of extended reality on workload (2022)
- The effect of challenge-based gamification on learning: An experiment in the context of statistics education (2020)
Immediate Impact
55 standout
Citing Papers
A Survey on Intelligent Network Operations and Performance Optimization Based on Large Language Models
2025 Standout
The effect of human versus virtual influencers: The roles of destination types and self-referencing processes
2024 Standout
Works of Nannan Xi being referenced
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload
2022 Standout
Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience
2021
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Nannan Xi | 400 | 462 | 407 | 589 | 40 | 1.5k | |
| Ayoung Suh | 415 | 316 | 452 | 879 | 46 | 2.0k | |
| Alexandre N. Tuch | 425 | 565 | 267 | 570 | 22 | 1.8k | |
| Heather L. O'Brien | 206 | 162 | 298 | 561 | 33 | 1.4k | |
| Amon Rapp | 530 | 337 | 155 | 430 | 83 | 1.5k | |
| Julita Vassileva | 277 | 534 | 289 | 673 | 92 | 2.1k | |
| Panayiotis Zaphiris | 361 | 331 | 283 | 849 | 139 | 2.2k | |
| Kwan Min Lee | 350 | 198 | 284 | 677 | 30 | 1.8k | |
| Radhika Santhanam | 133 | 490 | 527 | 631 | 59 | 2.2k | |
| Evangelos Karapanos | 830 | 118 | 250 | 659 | 81 | 2.0k | |
| Liu De | 124 | 437 | 432 | 792 | 95 | 1.9k |
All Works
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