Nannan Xi

2.8k total citations · 5 hit papers
42 papers, 1.8k citations indexed

About

Nannan Xi is a scholar working on Human-Computer Interaction, Developmental and Educational Psychology and Sociology and Political Science. According to data from OpenAlex, Nannan Xi has authored 42 papers receiving a total of 1.8k indexed citations (citations by other indexed papers that have themselves been cited), including 14 papers in Human-Computer Interaction, 12 papers in Developmental and Educational Psychology and 10 papers in Sociology and Political Science. Recurrent topics in Nannan Xi's work include Virtual Reality Applications and Impacts (13 papers), Educational Games and Gamification (11 papers) and Technology Adoption and User Behaviour (10 papers). Nannan Xi is often cited by papers focused on Virtual Reality Applications and Impacts (13 papers), Educational Games and Gamification (11 papers) and Technology Adoption and User Behaviour (10 papers). Nannan Xi collaborates with scholars based in Finland, China and Germany. Nannan Xi's co-authors include Juho Hamari, Marc Riar, Juan Chen, Filipe Gama, Vassilios Assimakopoulos, Kostas Karpouzis, Nikoletta-Zampeta Legaki, Rüdiger Zarnekow, Tommi Laukkanen and Heli Hallikainen and has published in prestigious journals such as The Science of The Total Environment, Journal of Business Research and Technological Forecasting and Social Change.

In The Last Decade

Nannan Xi

39 papers receiving 1.7k citations

Hit Papers

Does gamification satisfy needs? A study on the relations... 2019 2026 2021 2023 2019 2022 2020 2020 2021 100 200 300 400

Peers

Nannan Xi
Alexandre N. Tuch Switzerland
Kai Huotari Finland
Amon Rapp Italy
Effie Lai‐Chong Law United Kingdom
Kwan Min Lee United States
Alexandre N. Tuch Switzerland
Nannan Xi
Citations per year, relative to Nannan Xi Nannan Xi (= 1×) peers Alexandre N. Tuch

Countries citing papers authored by Nannan Xi

Since Specialization
Citations

This map shows the geographic impact of Nannan Xi's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Nannan Xi with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Nannan Xi more than expected).

Fields of papers citing papers by Nannan Xi

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Nannan Xi. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Nannan Xi. The network helps show where Nannan Xi may publish in the future.

Co-authorship network of co-authors of Nannan Xi

This figure shows the co-authorship network connecting the top 25 collaborators of Nannan Xi. A scholar is included among the top collaborators of Nannan Xi based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Nannan Xi. Nannan Xi is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Hamari, Juho, et al.. (2026). Gamification for ethics literacy: A systematic review and future agenda. Trepo - Institutional Repository of Tampere University.
2.
Zhang, Yanping, et al.. (2025). Gamification for elderly well-being: Effects on experience and engagement. Technological Forecasting and Social Change. 217. 124155–124155. 1 indexed citations
3.
Dong, Xuebing, Г. И. Зверева, Xin Wen, & Nannan Xi. (2025). More polite, more immoral: how does politeness in service robots influence consumer moral choices?. Service Industries Journal. 46(3-4). 217–249. 4 indexed citations
4.
Xi, Nannan, et al.. (2024). Virtual Experiences, Real Memories? A Study on Information Recall and Recognition in the Metaverse. Information Systems Frontiers. 27(3). 1183–1207. 8 indexed citations
5.
Xi, Nannan, et al.. (2024). Acceptance of the metaverse: a laboratory experiment on augmented and virtual reality shopping. Internet Research. 34(7). 82–117. 34 indexed citations
6.
Xi, Nannan, et al.. (2024). Effects of Immersion and Embodiment on Memory in Virtual Reality. Trepo - Institutional Repository of Tampere University. 58–67.
7.
Xi, Nannan, et al.. (2024). Gamification and Employee Well-being: A Systematic Literature Review. Proceedings of the ... Annual Hawaii International Conference on System Sciences.
8.
Dong, Xuebing, et al.. (2024). How should social media influencers tell compelling stories through video blogs? A study of storytelling features on live comments. Asia Pacific Journal of Marketing and Logistics. 37(7). 1713–1732. 4 indexed citations
9.
Xi, Nannan, Xinghui Xia, & Yang Li. (2023). Climate warming inhibits neonicotinoid photodegradation on vegetable leaves: Important role of the olefin group in leaf wax. The Science of The Total Environment. 882. 163399–163399. 6 indexed citations
10.
Yang, Xuejie, et al.. (2023). Medical practice in gamified online communities: Longitudinal effects of gamification on doctor engagement. Information & Management. 61(7). 103906–103906. 11 indexed citations
11.
Xi, Nannan, et al.. (2023). Wearable gaming technology: A study on the relationships between wearable features and gameful experiences. International Journal of Human-Computer Studies. 181. 103157–103157. 8 indexed citations
12.
Riar, Marc, et al.. (2022). Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda. Internet Research. 33(1). 242–279. 87 indexed citations
13.
Xi, Nannan, Juan Chen, Filipe Gama, Marc Riar, & Juho Hamari. (2022). The challenges of entering the metaverse: An experiment on the effect of extended reality on workload. Information Systems Frontiers. 25(2). 659–680. 267 indexed citations breakdown →
14.
Legaki, Nikoletta-Zampeta, Nannan Xi, Juho Hamari, Kostas Karpouzis, & Vassilios Assimakopoulos. (2020). The effect of challenge-based gamification on learning: An experiment in the context of statistics education. International Journal of Human-Computer Studies. 144. 102496–102496. 178 indexed citations breakdown →
15.
Hassan, Lobna, et al.. (2020). Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences. Proceedings of the ... Annual Hawaii International Conference on System Sciences. 25 indexed citations
16.
Chen, Juan, et al.. (2019). Virtual Reality Marketing: A Review and Prospects. Waiguo jingji yu guanli. 41(10). 17–30. 2 indexed citations
17.
Xi, Nannan, et al.. (2019). IT Capability and Firm Performance: The Mediating Roles of Interaction Praxis. Journal of the Association for Information Systems. 2 indexed citations
18.
Xu, Hui, et al.. (2019). What Determines the Successfulness of a Crowdsourcing Campaign? A Study on Attributes of Crowdsourcing Campaigns. Journal of the Association for Information Systems. 1 indexed citations
19.
Xi, Nannan & Juho Hamari. (2019). VR Shopping: A Review of Literature. Journal of the Association for Information Systems. 6 indexed citations
20.
Xi, Nannan, et al.. (2017). A Review and Prospects of Foreign Gamification Marketing Research. Waiguo jingji yu guanli. 39(10). 72–85. 3 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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