Standout Papers

The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow 2023 2026 202445
  1. The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow (2023)
    Erinç Erçağ et al. Education and Information Technologies

Immediate Impact

55 standout
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Citing Papers

Virtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges
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2 intermediate papers

Works of Erinç Erçağ being referenced

Using mobile learning to increase environmental awareness
2008

Author Peers

Author Last Decade Papers Cites
Erinç Erçağ 15 125 59 99 62 12 250
Cheng-Sian Chang 15 111 87 89 37 7 281
Yuh-Ming Cheng 15 50 25 66 55 15 178
Monica Wijers 11 71 34 183 73 13 269
Nikoletta-Zampeta Legaki 18 34 77 58 157 9 245
Chien-Hung Lai 13 61 60 83 79 13 190
Mara Cotič 8 80 24 137 40 19 238
Guorui Fan 9 52 29 130 20 16 223
Engida Gebre 8 51 38 122 48 16 236
Woonhee Sung 14 44 34 57 140 16 255
Mahmood H. Hussein 14 77 50 113 154 10 279

All Works

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2026