Standout Papers
- From Game Design Elements to Gamefulness: Defining “Gamification” (2011)
Immediate Impact
74 standout
Citing Papers
The effect of artificial intelligence tools on EFL learners' engagement, enjoyment, and motivation
2024 Standout
Gig work and gig workers: An integrative review and agenda for future research
2024 Standout
Works of Dan Dixon being referenced
From Game Design Elements to Gamefulness: Defining “Gamification”
2011 Standout
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Dan Dixon | 252 | 137 | 12 | 88 | 3 | 445 | |
| Fong-Ling Fu | 319 | 135 | 34 | 108 | 5 | 480 | |
| Jeanine Krath | 264 | 84 | 21 | 84 | 7 | 408 | |
| Linda Schürmann | 284 | 82 | 19 | 104 | 9 | 444 | |
| George Katsionis | 226 | 87 | 39 | 104 | 3 | 380 | |
| Rob van Roy | 273 | 181 | 12 | 47 | 10 | 438 | |
| Wen-yeh Huang | 190 | 97 | 16 | 119 | 12 | 465 | |
| Kara L. Orvis | 267 | 136 | 38 | 124 | 8 | 435 | |
| Gonca KIZILKAYA CUMAOĞLU | 269 | 93 | 30 | 166 | 13 | 411 | |
| Elisabeth Etopio | 193 | 49 | 17 | 121 | 6 | 386 | |
| Marc Busch | 215 | 170 | 25 | 26 | 9 | 434 |
All Works
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