APSIPA Transactions on Signal and Information Processing · 1×
×2.8736/262CGCD
×0.6949/2kCVPR
×2.9205/71HI
×1.0671/645CM
×1.7278/159CSE
Citations per year
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Countries where authors publish in Proceedings of the ACM on Computer Graphics and Interactive Techniques
Since Specialization
Citations
This map shows the geographic impact of research published in Proceedings of the ACM on Computer Graphics and Interactive Techniques. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by papers published in Proceedings of the ACM on Computer Graphics and Interactive Techniques with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Proceedings of the ACM on Computer Graphics and Interactive Techniques more than expected).
Fields of papers published in Proceedings of the ACM on Computer Graphics and Interactive Techniques
This network shows the impact of papers published in Proceedings of the ACM on Computer Graphics and Interactive Techniques. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers published in Proceedings of the ACM on Computer Graphics and Interactive Techniques.
About Proceedings of the ACM on Computer Graphics and Interactive Techniques
The 258 papers published in Proceedings of the ACM on Computer Graphics and Interactive Techniques in the last decades have received a total of 1.7k indexed citations . Papers published in Proceedings of the ACM on Computer Graphics and Interactive Techniques usually cover Computer Graphics and Computer-Aided Design (137 papers), Computer Vision and Pattern Recognition (146 papers), Human-Computer Interaction (33 papers), Computational Mechanics (93 papers) and Architecture (5 papers) specifically the topics of Computer Graphics and Visualization Techniques (130 papers), 3D Shape Modeling and Analysis (80 papers), Advanced Vision and Imaging (78 papers), Human Motion and Animation (38 papers), Computational Geometry and Mesh Generation (26 papers), Human Pose and Action Recognition (21 papers), Virtual Reality Applications and Impacts (20 papers) and Advanced Image Processing Techniques (15 papers). The most active scholars publishing in Proceedings of the ACM on Computer Graphics and Interactive Techniques are Cem Yuksel, Christoph Peters, Bernhard Kerbl, Carsten Dachsbacher, Alexei A. Efros, Mathieu Aubry, Adrien Bousseau, Phillip Isola, Pontus Andersson and Matthias Zwicker.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive
bibliographic database. While OpenAlex provides broad and valuable coverage of the global
research landscape, it—like all bibliographic datasets—has inherent limitations. These include
incomplete records, variations in author disambiguation, differences in journal indexing, and
delays in data updates. As a result, some metrics and network relationships displayed in
Rankless may not fully capture the entirety of a scholar's output or impact.