Wenge Xu
Impact in
- Human-Computer Interaction top 0.5%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Gaze Tracking and Assistive Technology
- Hand Gesture Recognition Systems
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- Augmented Reality Applications
Papers in
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- Virtual Reality Applications and Impacts 27
- Interactive and Immersive Displays 16
- Gaze Tracking and Assistive Technology 6
Wenge Xu
38 papers receiving 788 citations
Peers
Comparison fields: 5 of 85
- Human-Computer Interaction 600
- Computer Vision and Pattern Recognition 210
- Cognitive Neuroscience 194
- Developmental and Educational Psychology 109
- Neuropsychology and Physiological Psychology 13
Countries citing papers authored by Wenge Xu
This map shows the geographic impact of Wenge Xu's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Wenge Xu with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Wenge Xu more than expected).
Fields of papers citing papers by Wenge Xu
This network shows the impact of papers produced by Wenge Xu. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Wenge Xu. The network helps show where Wenge Xu may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Wenge Xu, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 1 | |
| 2 | 2024 | 6 | |
| 3 | 2024 | 4 | |
| 4 | 2024 | 3 | |
| 5 | 2024 | 4 | |
| 6 | 2023 | 3 | |
| 7 | 2023 | 15 | |
| 8 | 2022 | 9 | |
| 9 | 2021 | 3 | |
| 10 | 2021 | 49 | |
| 11 | 2020 | 27 | |
| 12 | 2020 | 48 | |
| 13 | 2020 | 40 | |
| 14 | 2020 | 11 | |
| 15 | 2020 | 42 | |
| 16 | 2020 | 7 | |
| 17 | 2019 | 11 | |
| 18 | 2018 | 62 | |
| 19 | 2018 | 0 | |
| 20 | 2017 | 14 |
About Wenge Xu
Wenge Xu is a scholar working on Human-Computer Interaction, Neuropsychology and Physiological Psychology, Computer Vision and Pattern Recognition, Cognitive Neuroscience and Developmental and Educational Psychology, having authored 40 papers that have together received 800 indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (27 papers), Interactive and Immersive Displays (16 papers), Augmented Reality Applications (11 papers), Tactile and Sensory Interactions (8 papers), Gaze Tracking and Assistive Technology (6 papers), Sport Psychology and Performance (3 papers), Flow Experience in Various Fields (2 papers) and Media Influence and Health (2 papers). The work is most often cited by research in Human-Computer Interaction (600 citations), Computer Vision and Pattern Recognition (210 citations), Cognitive Neuroscience (194 citations), Developmental and Educational Psychology (109 citations) and Neuropsychology and Physiological Psychology (13 citations). Wenge Xu has collaborated with scholars based in China, United Kingdom and Australia. Frequent co-authors include Hai‐Ning Liang, Diego Monteiro, Difeng Yu, Nilufar Baghaei, Yong Yue, Yuxuan Zhao, Huawei Tu, Xiang Li, Anqi He and Zifan Wang. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, Virtual Reality, Games for Health Journal, JMIR Serious Games and Scientific Reports.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.