Tim Weißker
Impact in
- Human-Computer Interaction top 1%
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
-
- Augmented Reality Applications
Papers in
-
- Virtual Reality Applications and Impacts 20
- Interactive and Immersive Displays 11
- Usability and User Interface Design 2
-
- Augmented Reality Applications 8
- Data Visualization and Analytics 3
- Co-authors
- Alexander Kulik (6 shared papers)Bernd Froehlich (11 shared papers)André Kunert (3 shared papers)Bernd Fröhlich (1 shared paper)Daniel Zielasko (2 shared papers)Torsten Kuhlen (11 shared papers)Florian Echtler (3 shared papers)Johannes Hartmann (2 shared papers)
- Journals
- IEEE Transactions on Visualization and Computer Graphics (9 papers)2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (1 paper)2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (1 paper)2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2 papers)
- Partner nations
- GermanyNew Zealand
In The Last Decade
Tim Weißker
22 papers receiving 432 citations
Peers
Comparison fields: 5 of 69
- Human-Computer Interaction 340
- Computer Vision and Pattern Recognition 175
- Social Psychology 74
- Automotive Engineering 41
- Cognitive Neuroscience 66
Countries citing papers authored by Tim Weißker
This map shows the geographic impact of Tim Weißker's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Tim Weißker with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Tim Weißker more than expected).
Fields of papers citing papers by Tim Weißker
This network shows the impact of papers produced by Tim Weißker. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Tim Weißker. The network helps show where Tim Weißker may publish in the future.
Co-authors
The 18 scholars most cited alongside Tim Weißker, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 27 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2020 | 128 | |
| 2 | 2018 | 82 | |
| 3 | 2020 | 32 | |
| 4 | 2021 | 31 | |
| 5 | 2019 | 31 | |
| 6 | 2019 | 25 | |
| 7 | 2021 | 21 | |
| 8 | 2023 | 15 | |
| 9 | 2023 | 14 | |
| 10 | 2019 | 14 | |
| 11 | 2022 | 8 | |
| 12 | 2021 | 8 | |
| 13 | 2024 | 7 | |
| 14 | 2024 | 4 | |
| 15 | 2024 | 4 | |
| 16 | 2016 | 4 | |
| 17 | 2020 | 4 | |
| 18 | 2017 | 4 | |
| 19 | 2016 | 3 | |
| 20 | 2025 | 2 |
About Tim Weißker
Tim Weißker is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition, Ocean Engineering, Automotive Engineering and Social Psychology, having authored 27 papers that have together received 444 indexed citations. Recurring topics across this work include Virtual Reality Applications and Impacts (20 papers), Interactive and Immersive Displays (11 papers), Augmented Reality Applications (8 papers), Evacuation and Crowd Dynamics (5 papers), Spatial Cognition and Navigation (4 papers), Data Visualization and Analytics (3 papers), Team Dynamics and Performance (2 papers) and Usability and User Interface Design (2 papers). The work is most often cited by research in Human-Computer Interaction (340 citations), Computer Vision and Pattern Recognition (175 citations), Social Psychology (74 citations), Automotive Engineering (41 citations) and Cognitive Neuroscience (66 citations). Tim Weißker has collaborated with scholars based in Germany and New Zealand. Frequent co-authors include Alexander Kulik, Bernd Froehlich, André Kunert, Bernd Fröhlich, Daniel Zielasko, Torsten Kuhlen, Florian Echtler, Johannes Hartmann, Benjamin Weyers and David Gilbert. Their work appears in journals such as IEEE Transactions on Visualization and Computer Graphics, 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) and 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.