Mario Lorenz

811 total citations
34 papers, 528 citations indexed

About

Mario Lorenz is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition and Surgery. According to data from OpenAlex, Mario Lorenz has authored 34 papers receiving a total of 528 indexed citations (citations by other indexed papers that have themselves been cited), including 19 papers in Human-Computer Interaction, 15 papers in Computer Vision and Pattern Recognition and 9 papers in Surgery. Recurrent topics in Mario Lorenz's work include Virtual Reality Applications and Impacts (17 papers), Augmented Reality Applications (11 papers) and Orthopaedic implants and arthroplasty (5 papers). Mario Lorenz is often cited by papers focused on Virtual Reality Applications and Impacts (17 papers), Augmented Reality Applications (11 papers) and Orthopaedic implants and arthroplasty (5 papers). Mario Lorenz collaborates with scholars based in Germany, Austria and New Zealand. Mario Lorenz's co-authors include Philipp Klimant, Niels Hammer, Manfred Tscheligi, Marc Busch, Guido Brunnett, Christoph‐E. Heyde, Volker Wittstock, Jisu Kim, Gabriel Zachmann and Trenton Schulz and has published in prestigious journals such as PLoS ONE, Scientific Reports and IEEE Transactions on Visualization and Computer Graphics.

In The Last Decade

Mario Lorenz

32 papers receiving 501 citations

Peers

Mario Lorenz
Mario Lorenz
Citations per year, relative to Mario Lorenz Mario Lorenz (= 1×) peers Jorge Rodríguez-Arce

Countries citing papers authored by Mario Lorenz

Since Specialization
Citations

This map shows the geographic impact of Mario Lorenz's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Mario Lorenz with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Mario Lorenz more than expected).

Fields of papers citing papers by Mario Lorenz

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Mario Lorenz. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Mario Lorenz. The network helps show where Mario Lorenz may publish in the future.

Co-authorship network of co-authors of Mario Lorenz

This figure shows the co-authorship network connecting the top 25 collaborators of Mario Lorenz. A scholar is included among the top collaborators of Mario Lorenz based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Mario Lorenz. Mario Lorenz is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
2.
Lorenz, Mario, et al.. (2025). HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback. IEEE Transactions on Visualization and Computer Graphics. 31(5). 3418–3428. 1 indexed citations
3.
Lorenz, Mario, et al.. (2023). Age and gender effects on presence, user experience and usability in virtual environments–first insights. PLoS ONE. 18(3). e0283565–e0283565. 29 indexed citations
4.
Lorenz, Mario, et al.. (2023). Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study. Scientific Reports. 13(1). 11230–11230. 2 indexed citations
5.
Lorenz, Mario, et al.. (2021). Industrial Augmented Reality: Connecting Machine-, NC- and Sensor-Data to an AR Maintenance Support System. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 595–596. 3 indexed citations
6.
Lorenz, Mario, Christoph‐E. Heyde, Philipp Klimant, et al.. (2020). A cadaver-based biomechanical model of acetabulum reaming for surgical virtual reality training simulators. Scientific Reports. 10(1). 14545–14545. 10 indexed citations
8.
Lorenz, Mario, Michael Werner, Mario Scholze, et al.. (2020). Wrist at risk? – Considerations derived from a novel experimental setup to assess torques during hip reaming with potential implications on the orthopedic surgeons’ health. Journal of the mechanical behavior of biomedical materials. 113. 104160–104160. 4 indexed citations
9.
Weller, René, et al.. (2020). Realistic Haptic Feedback for Material Removal in Medical Simulations. Publikationsdatenbank der Fraunhofer-Gesellschaft (Fraunhofer-Gesellschaft). 920–926. 9 indexed citations
10.
11.
Lorenz, Mario, et al.. (2019). Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-Training. 1227–1228. 9 indexed citations
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Lorenz, Mario, Lisa Diamond, Marc Busch, et al.. (2018). Presence and User Experience in a Virtual Environment under the Influence of Ethanol: An Explorative Study. Scientific Reports. 8(1). 6407–6407. 22 indexed citations
14.
Weller, René, et al.. (2018). HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator. Publikationsdatenbank der Fraunhofer-Gesellschaft (Fraunhofer-Gesellschaft). 591–592. 13 indexed citations
15.
Lorenz, Mario, et al.. (2017). Being there again – Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task. International Journal of Human-Computer Studies. 101. 76–87. 102 indexed citations
16.
Lorenz, Mario, et al.. (2016). CAD to VR – A Methodology for the Automated Conversion of Kinematic CAD Models to Virtual Reality. Procedia CIRP. 41. 358–363. 45 indexed citations
17.
Lorenz, Mario & Guido Brunnett. (2006). Optimized visualization for tiled displays. 127–135. 3 indexed citations
18.
Brunnett, Guido, et al.. (2006). Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation. IEEE Transactions on Visualization and Computer Graphics. 13(1). 15–25. 31 indexed citations
19.
Brunnett, Guido, et al.. (2006). V-Pong: an immersive table tennis simulation. IEEE Computer Graphics and Applications. 26(4). 10–13. 32 indexed citations
20.
Lorenz, Mario, et al.. (2003). Virtualiti3D (V3D): A SYSTEM-INDEPENDENT, REAL TIME-ANIMATED, THREE- DIMENSIONAL GRAPHICAL USER INTERFACE. 3 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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