Paolo Paolini
About
In The Last Decade
Paolo Paolini
120 papers receiving 1.6k citations
Peers
Comparison fields: 5 of 86
- Information Systems 1.1k
- Sociology and Political Science 546
- Human-Computer Interaction 450
- Computer Networks and Communications 345
- Artificial Intelligence 316
Countries citing papers authored by Paolo Paolini
This map shows the geographic impact of Paolo Paolini's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Paolo Paolini with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Paolo Paolini more than expected).
Fields of papers citing papers by Paolo Paolini
This network shows the impact of papers produced by Paolo Paolini. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Paolo Paolini. The network helps show where Paolo Paolini may publish in the future.
Co-authorship network of co-authors of Paolo Paolini
This figure shows the co-authorship network connecting the top 25 collaborators of Paolo Paolini. A scholar is included among the top collaborators of Paolo Paolini based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Paolo Paolini. Paolo Paolini is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | Designing and Delivering MOOCs that Fit all Sizes | 3 |
| 2 | 1 | |
| 3 | Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces | 1 |
| 4 | Beyond the School's Boundaries: PoliCultura, a Large-Scale Digital Storytelling Initiative. | 27 |
| 5 | Proceedings of the 11th European Conference on Interactive TV and Video | 1 |
| 6 | 5 | |
| 7 | 3D Worlds to Learn and Play: 6 Years of Projects with an Engaging, Pedagogically Effective, and Versatile Educational Format | 3 |
| 8 | Simple, Fast, Cheap: Success Factors for Interactive Multimedia Tools | 5 |
| 9 | Multi-user Virtual Environments for Education: A European Experience | 6 |
| 10 | Educational Benefits: Testing and Evaluation of a Collaborative 3D World | 8 |
| 11 | Dialogue-based Design for Multi-Channel Interactions. | 1 |
| 12 | 9 | |
| 13 | SEE (Shrine Educational Experience): an Online Cooperative 3D Environment Supporting Innovative Educational Activities | 8 |
| 14 | 1 | |
| 15 | User Requirements Acquisition for Museum Hypermedia. | 1 |
| 16 | 1 | |
| 17 | Tools for designing hyperdocuments | 13 |
| 18 | 5 | |
| 19 | An alternative structure for data base management systems | 2 |
| 20 | Mappings in Database Systems. | 5 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.