Oğuz Buruk

1.0k total citations
82 papers, 569 citations indexed

About

Oğuz Buruk is a scholar working on Human-Computer Interaction, Sociology and Political Science and Cognitive Neuroscience. According to data from OpenAlex, Oğuz Buruk has authored 82 papers receiving a total of 569 indexed citations (citations by other indexed papers that have themselves been cited), including 65 papers in Human-Computer Interaction, 11 papers in Sociology and Political Science and 10 papers in Cognitive Neuroscience. Recurrent topics in Oğuz Buruk's work include Innovative Human-Technology Interaction (47 papers), Interactive and Immersive Displays (34 papers) and Virtual Reality Applications and Impacts (17 papers). Oğuz Buruk is often cited by papers focused on Innovative Human-Technology Interaction (47 papers), Interactive and Immersive Displays (34 papers) and Virtual Reality Applications and Impacts (17 papers). Oğuz Buruk collaborates with scholars based in Finland, Türkiye and United States. Oğuz Buruk's co-authors include Juho Hamari, Oğuzhan Özcan, Ferran Altarriba Bertran, Sangwon Jung, Tilbe Göksun, Kristine Jørgensen, Johanna Virkki, Theresa Jean Tanenbaum, Samuli Laato and Katherine Isbister and has published in prestigious journals such as SHILAP Revista de lepidopterología, IEEE Access and Journal of the Association for Information Systems.

In The Last Decade

Oğuz Buruk

66 papers receiving 563 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Oğuz Buruk Finland 14 371 103 79 59 54 82 569
Matthew Louis Mauriello United States 15 254 0.7× 57 0.6× 122 1.5× 77 1.3× 56 1.0× 36 666
Oğuzhan Özcan Türkiye 13 258 0.7× 81 0.8× 50 0.6× 51 0.9× 61 1.1× 72 490
Eric Harris United Kingdom 14 417 1.1× 81 0.8× 77 1.0× 121 2.1× 157 2.9× 26 779
Elisa Rubegni United Kingdom 15 379 1.0× 79 0.8× 103 1.3× 64 1.1× 88 1.6× 85 738
Henry Lin Canada 14 566 1.5× 110 1.1× 93 1.2× 22 0.4× 63 1.2× 27 787
Brendan Walker United Kingdom 11 834 2.2× 118 1.1× 171 2.2× 45 0.8× 106 2.0× 20 1.0k
Bart Hengeveld Netherlands 11 338 0.9× 83 0.8× 49 0.6× 31 0.5× 70 1.3× 49 492
Alexandra Covaci United Kingdom 15 203 0.5× 124 1.2× 75 0.9× 44 0.7× 172 3.2× 49 582
Nazean Jomhari Malaysia 12 182 0.5× 63 0.6× 79 1.0× 77 1.3× 92 1.7× 46 432
Rose Johnson United Kingdom 9 281 0.8× 150 1.5× 35 0.4× 26 0.4× 145 2.7× 15 495

Countries citing papers authored by Oğuz Buruk

Since Specialization
Citations

This map shows the geographic impact of Oğuz Buruk's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Oğuz Buruk with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Oğuz Buruk more than expected).

Fields of papers citing papers by Oğuz Buruk

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Oğuz Buruk. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Oğuz Buruk. The network helps show where Oğuz Buruk may publish in the future.

Co-authorship network of co-authors of Oğuz Buruk

This figure shows the co-authorship network connecting the top 25 collaborators of Oğuz Buruk. A scholar is included among the top collaborators of Oğuz Buruk based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Oğuz Buruk. Oğuz Buruk is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
2.
Buruk, Oğuz, et al.. (2024). Toward next generation mixed reality games: a research through design approach. Virtual Reality. 28(3). 2 indexed citations
3.
Nummenmaa, Timo, Samuli Laato, P. L. Chambers, et al.. (2024). Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth. International Journal of Human-Computer Interaction. 41(8). 4668–4684. 4 indexed citations
4.
Buruk, Oğuz, et al.. (2024). Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops. Proceedings of the ACM on Human-Computer Interaction. 8(CSCW2). 1–26.
5.
Tomico, Oscar, et al.. (2024). Seeding a Repository of Methods-To-Be for Nature-Entangled Design Research. Designing Interactive Systems Conference. 1101–1115. 11 indexed citations
6.
Buruk, Oğuz, et al.. (2024). Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research. Trepo - Institutional Repository of Tampere University. 1–16. 5 indexed citations
7.
Buruk, Oğuz, et al.. (2024). Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. Trepo - Institutional Repository of Tampere University. 1–14.
8.
Buruk, Oğuz, et al.. (2024). Pine Cone Prowl: Embodying a Flying Squirrel in Forest. Trepo - Institutional Repository of Tampere University. 220–224.
9.
Bertran, Ferran Altarriba, et al.. (2024). Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design. Trepo - Institutional Repository of Tampere University. 97–103. 1 indexed citations
10.
Bertran, Ferran Altarriba, et al.. (2023). The WildTech Experience: a Playful Installation for Walking Through the Outcomes of a One-Month Backpacking Study. Designing Interactive Systems Conference. 246–250. 3 indexed citations
11.
Buruk, Oğuz, et al.. (2023). Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. 354–358. 1 indexed citations
12.
Bertran, Ferran Altarriba, et al.. (2023). Playful Inspiration for a New Wave of Joyful Forest Technology. Trepo - Institutional Repository of Tampere University. 1886–1903. 12 indexed citations
13.
Bertran, Ferran Altarriba, et al.. (2023). The Wild Probes: Towards a Collection of Hybrid Tools for Situated, Caring & Playful Co-design within the Forest. SHILAP Revista de lepidopterología. 158–175. 2 indexed citations
14.
Bujić, Mila, et al.. (2023). The relationship of visual and aural perspective with decentering in virtual reality. Trepo - Institutional Repository of Tampere University. 15–18.
15.
Laato, Samuli, et al.. (2023). Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. Trepo - Institutional Repository of Tampere University. 1–16. 25 indexed citations
16.
Bertran, Ferran Altarriba, et al.. (2023). Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild. Trepo - Institutional Repository of Tampere University. 765–778. 11 indexed citations
17.
Buruk, Oğuz, et al.. (2023). Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review. Trepo - Institutional Repository of Tampere University. 1–23. 21 indexed citations
18.
Tomico, Oscar, et al.. (2023). [WORKSHOP] Designerly ways of engaging with nature. TU/e Research Portal. 309–312. 5 indexed citations
19.
Jung, Sangwon, Oğuz Buruk, & Juho Hamari. (2022). Psychedelic VR Experience: An Exploratory Study on Cosmic Flow. Trepo - Institutional Repository of Tampere University. 23–30. 7 indexed citations
20.
Buruk, Oğuz, et al.. (2022). Exploring the Application of RFID for Designing Augmented Virtual Reality Experience. IEEE Access. 10. 96840–96851. 3 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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