Masa Inakage
- Human-Computer Interaction top 2%
- Computer Vision and Pattern Recognition top 10%
- Cognitive Neuroscience
- Social Psychology
- Computer Graphics and Computer-Aided Design top 5%
- Co-authors
- Giulia BarbareschiKai KunzeMasahiko İnamiCharith Lasantha FernandoDaisuke SakamotoHideaki UchiyamaTakeo IgarashiJae Won Choi
- Topics
- Interactive and Immersive Displays (15 papers)Innovative Human-Technology Interaction (11 papers)Augmented Reality Applications (7 papers)
- Cited by
- Human-Computer InteractionComputer Graphics and Computer-Aided DesignComputer Vision and Pattern Recognition
- Journals
- The Visual ComputerComputers in entertainmentProceedings of the ACM on Computer Graphics and Interactive Techniques
- Partner nations
- JapanSingaporeNew Zealand
In The Last Decade
Masa Inakage
51 papers receiving 270 citations
Peers
Comparison fields: 5 of 70
- Human-Computer Interaction 159
- Computer Vision and Pattern Recognition 85
- Cognitive Neuroscience 69
- Social Psychology 30
- Computer Graphics and Computer-Aided Design 30
Countries citing papers authored by Masa Inakage
This map shows the geographic impact of Masa Inakage's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Masa Inakage with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Masa Inakage more than expected).
Fields of papers citing papers by Masa Inakage
This network shows the impact of papers produced by Masa Inakage. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Masa Inakage. The network helps show where Masa Inakage may publish in the future.
Co-authorship network of co-authors of Masa Inakage
This figure shows the co-authorship network connecting the top 25 collaborators of Masa Inakage. A scholar is included among the top collaborators of Masa Inakage based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Masa Inakage. Masa Inakage is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 15 | |
| 2 | 4 | |
| 3 | 5 | |
| 4 | Autonomous cooperation of social things: Designing a system for things with unique personalities in IoT | 1 |
| 5 | 1 | |
| 6 | 3 | |
| 7 | 1 | |
| 8 | 13 | |
| 9 | 3 | |
| 10 | 5 | |
| 11 | 6 | |
| 12 | Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology | 14 |
| 13 | 1 | |
| 14 | 3 | |
| 15 | 5 | |
| 16 | 17 | |
| 17 | OTOTONARI: A Pervasive Game Based on Collaboration and Storage of Users' Experience | 0 |
| 18 | 1 | |
| 19 | 7 | |
| 20 | A simple model of flames | 23 |
About Masa Inakage
Masa Inakage is a scholar working on Human-Computer Interaction, Computer Graphics and Computer-Aided Design and Computer Vision and Pattern Recognition, having authored 56 papers that have together received 283 indexed citations. Recurring topics across this work include Interactive and Immersive Displays (15 papers), Innovative Human-Technology Interaction (11 papers) and Augmented Reality Applications (7 papers). The work is most often cited by research in Human-Computer Interaction (159 citations), Computer Graphics and Computer-Aided Design (30 citations) and Computer Vision and Pattern Recognition (85 citations). Masa Inakage has collaborated with scholars based in Japan, Singapore and New Zealand. Frequent co-authors include Giulia Barbareschi, Kai Kunze, Masahiko İnami, Charith Lasantha Fernando, Daisuke Sakamoto, Hideaki Uchiyama, Takeo Igarashi, Jae Won Choi, Anusha Withana and Kotaro Watanabe. Their work appears in journals such as The Visual Computer, Computers in entertainment and Proceedings of the ACM on Computer Graphics and Interactive Techniques.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.