Marcus Carter
- Human-Computer Interaction top 0.5%
- Virtual Reality Applications and Impacts 13
- Innovative Human-Technology Interaction 11
- Automotive Engineering top 2%
- Communication top 5%
- Developmental Biology top 5%
- Gender Studies top 5%
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- Digital Games and Media 49
- Impact of Technology on Adolescents 14
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- Educational Games and Gamification 11
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- Human-Animal Interaction Studies 9
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- Artificial Intelligence in Games 8
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- Child Development and Digital Technology 8
- Journals
- New Media & Society (6 papers)Games and Culture (6 papers)International journal of communication (2 papers)
- Partner nations
- AustraliaUnited StatesUnited Kingdom
In The Last Decade
Marcus Carter
101 papers receiving 3.0k citations
Hit Papers
Peers
Comparison fields: 5 of 145
- Human-Computer Interaction 646
- Automotive Engineering 370
- Communication 180
- Developmental Biology 46
- Gender Studies 165
Countries citing papers authored by Marcus Carter
This map shows the geographic impact of Marcus Carter's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Marcus Carter with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Marcus Carter more than expected).
Fields of papers citing papers by Marcus Carter
This network shows the impact of papers produced by Marcus Carter. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Marcus Carter. The network helps show where Marcus Carter may publish in the future.
Co-authorship network
The 25 scholars most cited alongside Marcus Carter, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
| # | Work | ||
|---|---|---|---|
| 1 | 2025 | 0 | |
| 2 | 2024 | 5 | |
| 3 | 2024 | 2 | |
| 4 | 2024 | 1 | |
| 5 | 2024 | 8 | |
| 6 | 2023 | 8 | |
| 7 | 2021 | 31 | |
| 8 | 2020 | 2 | |
| 9 | The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D’s Resurgence | 2020 | 4 |
| 10 | Masquerade: Social Influence of Full-Body Game Interaction on Public Displays | 2015 | 1 |
| 11 | EVE is Real | 2015 | 2 |
| 12 | Selfies| Selfies at Funerals: Mourning and Presencing on Social Media Platforms | 2015 | 4 |
| 13 | 2015 | 17 | |
| 14 | 2015 | 1 | |
| 15 | Selfies at Funerals: Mourning and Presencing on Social Media Platforms | 2015 | 21 |
| 16 | 2014 | 14 | |
| 17 | 2014 | 3 | |
| 18 | 2014 | 26 | |
| 19 | Serenity Now bombs a World of Warcraft funeral: Negotiating the Morality, Reality and Taste of Online Gaming Practices | 2013 | 7 |
| 20 | eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition | 2013 | 42 |
About Marcus Carter
Marcus Carter is a scholar working on Human-Computer Interaction, Developmental Biology, Sociology and Political Science, Computer Science Applications and Business and International Management, having authored 110 papers that have together received 3.0k indexed citations. Recurring topics across this work include Digital Games and Media (49 papers), Impact of Technology on Adolescents (14 papers), Virtual Reality Applications and Impacts (13 papers), Educational Games and Gamification (11 papers), Innovative Human-Technology Interaction (11 papers), Human-Animal Interaction Studies (9 papers), Artificial Intelligence in Games (8 papers) and Child Development and Digital Technology (8 papers). The work is most often cited by research in Human-Computer Interaction (646 citations), Automotive Engineering (370 citations), Communication (180 citations), Developmental Biology (46 citations) and Gender Studies (165 citations). Marcus Carter has collaborated with scholars based in Australia, United States and United Kingdom. Frequent co-authors include Martin Gibbs, Ben Egliston, Liangbing Hu, Kun Fu, Jiaqi Dai, Bjørn Nansen, Matthew Arnold, James Meese, Sarah Webber and Eduardo Velloso. Their work appears in journals such as New Media & Society, Games and Culture, International journal of communication, ACS Applied Materials & Interfaces and Media International Australia.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.