Ludwig Sidenmark

722 total citations
30 papers, 486 citations indexed

About

Ludwig Sidenmark is a scholar working on Human-Computer Interaction, Cognitive Neuroscience and Computer Vision and Pattern Recognition. According to data from OpenAlex, Ludwig Sidenmark has authored 30 papers receiving a total of 486 indexed citations (citations by other indexed papers that have themselves been cited), including 28 papers in Human-Computer Interaction, 21 papers in Cognitive Neuroscience and 7 papers in Computer Vision and Pattern Recognition. Recurrent topics in Ludwig Sidenmark's work include Gaze Tracking and Assistive Technology (24 papers), Tactile and Sensory Interactions (19 papers) and Interactive and Immersive Displays (9 papers). Ludwig Sidenmark is often cited by papers focused on Gaze Tracking and Assistive Technology (24 papers), Tactile and Sensory Interactions (19 papers) and Interactive and Immersive Displays (9 papers). Ludwig Sidenmark collaborates with scholars based in United Kingdom, Canada and Denmark. Ludwig Sidenmark's co-authors include Hans Gellersen, Christopher Clarke, Anders Lundström, Joshua Newn, Ken Pfeuffer, Diako Mardanbegi, Tovi Grossman, M. Giordano, Michael Glueck and Mark Parent and has published in prestigious journals such as IEEE Transactions on Visualization and Computer Graphics, ACM Transactions on Computer-Human Interaction and Proceedings of the ACM on Human-Computer Interaction.

In The Last Decade

Ludwig Sidenmark

29 papers receiving 478 citations

Peers

Ludwig Sidenmark
Deepak Akkil Finland
Isayas Berhe Adhanom United States
Darius Miniotas Lithuania
Jayson Turner United Kingdom
Ajoy Savio Fernandes United States
Kai Kunze Japan
Deepak Akkil Finland
Ludwig Sidenmark
Citations per year, relative to Ludwig Sidenmark Ludwig Sidenmark (= 1×) peers Deepak Akkil

Countries citing papers authored by Ludwig Sidenmark

Since Specialization
Citations

This map shows the geographic impact of Ludwig Sidenmark's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ludwig Sidenmark with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ludwig Sidenmark more than expected).

Fields of papers citing papers by Ludwig Sidenmark

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Ludwig Sidenmark. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ludwig Sidenmark. The network helps show where Ludwig Sidenmark may publish in the future.

Co-authorship network of co-authors of Ludwig Sidenmark

This figure shows the co-authorship network connecting the top 25 collaborators of Ludwig Sidenmark. A scholar is included among the top collaborators of Ludwig Sidenmark based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Ludwig Sidenmark. Ludwig Sidenmark is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Tag, Benjamin, Monica Perusquía-Hernández, Ludwig Sidenmark, et al.. (2025). SIG PhysioCHI: Human-Centered Physiological Computing in Practice. 1–5.
2.
Newn, Joshua, et al.. (2024). GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing. Proceedings of the ACM on Human-Computer Interaction. 8(ETRA). 1–20. 6 indexed citations
3.
Chiossi, Francesco, et al.. (2024). Evaluating Typing Performance in Different Mixed Reality Manifestations using Physiological Features. Proceedings of the ACM on Human-Computer Interaction. 8(ISS). 377–406. 6 indexed citations
4.
Sidenmark, Ludwig, et al.. (2024). Dynamics of eye dominance behavior in virtual reality. Journal of Eye Movement Research. 17(3). 4 indexed citations
6.
Weidner, Florian, et al.. (2024). Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze. Scopus (Elsevier). 1–14. 3 indexed citations
7.
Sidenmark, Ludwig, et al.. (2024). Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality. IEEE Transactions on Visualization and Computer Graphics. 30(11). 7234–7244. 3 indexed citations
8.
Sidenmark, Ludwig, et al.. (2024). Desk2Desk: Optimization-based Mixed Reality Workspace Integration for Remote Side-by-side Collaboration. arXiv (Cornell University). 1–15. 3 indexed citations
9.
Sidenmark, Ludwig, et al.. (2024). HeadShift: Head Pointing with Dynamic Control-Display Gain. ACM Transactions on Computer-Human Interaction. 3 indexed citations
11.
Sidenmark, Ludwig, et al.. (2023). Speech-Augmented Cone-of-Vision for Exploratory Data Analysis. 1–18. 7 indexed citations
12.
Sidenmark, Ludwig, et al.. (2023). Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays. IEEE Transactions on Visualization and Computer Graphics. 29(11). 4740–4750. 12 indexed citations
13.
Pfeuffer, Ken, et al.. (2023). PalmGazer: Unimanual Eye-hand Menus in Augmented Reality. 1–12. 11 indexed citations
14.
Sidenmark, Ludwig, Mark Parent, Michael Glueck, et al.. (2022). Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities. IEEE Transactions on Visualization and Computer Graphics. 28(11). 3585–3595. 25 indexed citations
15.
Sidenmark, Ludwig, et al.. (2022). Real-time head-based deep-learning model for gaze probability regions in collaborative VR. University of Birmingham Research Portal (University of Birmingham). 5 indexed citations
16.
Clarke, Christopher, et al.. (2021). Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye. Lancaster EPrints (Lancaster University). 1–12. 18 indexed citations
17.
Sidenmark, Ludwig, et al.. (2021). Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. 1–11. 28 indexed citations
18.
Sidenmark, Ludwig & Anders Lundström. (2019). Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration. 1–9. 22 indexed citations
19.
Sidenmark, Ludwig & Hans Gellersen. (2019). Eye&Head. 1161–1174. 79 indexed citations
20.
Sidenmark, Ludwig. (2017). Immersive Eye Tracking Calibration in Virtual Reality Using Interactions with In-game Objects. KTH Publication Database DiVA (KTH Royal Institute of Technology). 2 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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