Kazuki Takashima

1.1k total citations
90 papers, 744 citations indexed

About

Kazuki Takashima is a scholar working on Human-Computer Interaction, Computer Vision and Pattern Recognition and Cognitive Neuroscience. According to data from OpenAlex, Kazuki Takashima has authored 90 papers receiving a total of 744 indexed citations (citations by other indexed papers that have themselves been cited), including 59 papers in Human-Computer Interaction, 37 papers in Computer Vision and Pattern Recognition and 33 papers in Cognitive Neuroscience. Recurrent topics in Kazuki Takashima's work include Interactive and Immersive Displays (44 papers), Tactile and Sensory Interactions (31 papers) and Augmented Reality Applications (25 papers). Kazuki Takashima is often cited by papers focused on Interactive and Immersive Displays (44 papers), Tactile and Sensory Interactions (31 papers) and Augmented Reality Applications (25 papers). Kazuki Takashima collaborates with scholars based in Japan, Canada and Sweden. Kazuki Takashima's co-authors include Yoshifumi Kitamura, Kazuyuki Fujita, Ehud Sharlin, Fumio Kishino, Yuichi Itoh, Takeshi Asano, Yoshiki Kudo, Anthony Tang, Jiawei Huang and S. Hashi and has published in prestigious journals such as ACM Transactions on Graphics, IEEE Transactions on Visualization and Computer Graphics and Interacting with Computers.

In The Last Decade

Kazuki Takashima

85 papers receiving 732 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Kazuki Takashima Japan 15 536 284 270 120 93 90 744
Régis Kopper United States 19 887 1.7× 339 1.2× 515 1.9× 193 1.6× 69 0.7× 69 1.2k
Pascal Knierim Germany 17 900 1.7× 389 1.4× 392 1.5× 266 2.2× 138 1.5× 49 1.2k
Jason Orlosky Japan 16 506 0.9× 186 0.7× 398 1.5× 91 0.8× 59 0.6× 76 841
Ismo Rakkolainen Finland 15 532 1.0× 355 1.3× 403 1.5× 62 0.5× 84 0.9× 53 1.0k
Uwe Gruenefeld Germany 16 502 0.9× 181 0.6× 400 1.5× 150 1.3× 46 0.5× 75 791
Sven Kratz United States 20 870 1.6× 502 1.8× 373 1.4× 61 0.5× 67 0.7× 54 1.1k
Michael Rietzler Germany 14 420 0.8× 265 0.9× 145 0.5× 98 0.8× 107 1.2× 28 595
Robin Wolff United Kingdom 16 432 0.8× 137 0.5× 234 0.9× 91 0.8× 90 1.0× 40 593
Kazuyuki Fujita Japan 13 292 0.5× 160 0.6× 138 0.5× 96 0.8× 68 0.7× 70 436
Takashi Miyaki Japan 16 501 0.9× 406 1.4× 287 1.1× 64 0.5× 88 0.9× 55 881

Countries citing papers authored by Kazuki Takashima

Since Specialization
Citations

This map shows the geographic impact of Kazuki Takashima's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Kazuki Takashima with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Kazuki Takashima more than expected).

Fields of papers citing papers by Kazuki Takashima

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Kazuki Takashima. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Kazuki Takashima. The network helps show where Kazuki Takashima may publish in the future.

Co-authorship network of co-authors of Kazuki Takashima

This figure shows the co-authorship network connecting the top 25 collaborators of Kazuki Takashima. A scholar is included among the top collaborators of Kazuki Takashima based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Kazuki Takashima. Kazuki Takashima is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
3.
Fujita, Kazuyuki, et al.. (2024). ConfusionLens: Focus+Context Visualization Interface for Performance Analysis of Multiclass Image Classifiers. ACM Transactions on Interactive Intelligent Systems. 15(1). 1–21.
4.
Fujita, Kazuyuki, et al.. (2024). RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR. IEEE Transactions on Visualization and Computer Graphics. 30(5). 2276–2286. 2 indexed citations
5.
Murakami, Taichi, Kazuyuki Fujita, Kotaro Hara, Kazuki Takashima, & Yoshifumi Kitamura. (2024). SwapVid: Integrating Video Viewing and Document Exploration with Direct Manipulation. 1–13.
6.
Takashima, Kazuki, et al.. (2023). UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR. Proceedings of the ACM on Human-Computer Interaction. 7(ISS). 376–397. 4 indexed citations
7.
Fujita, Kazuyuki, et al.. (2023). Exploring Visual-Auditory Redirected Walking Using Auditory Cues in Reality. IEEE Transactions on Visualization and Computer Graphics. 30(8). 5782–5794. 3 indexed citations
8.
Takashima, Kazuki, et al.. (2023). BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective. 1–19. 4 indexed citations
9.
Fujita, Kazuyuki, et al.. (2022). TetraForce: A Magnetic-Based Interface Enabling Pressure Force and Shear Force Input Applied to Front and Back of a Smartphone. Proceedings of the ACM on Human-Computer Interaction. 6(ISS). 185–206. 5 indexed citations
10.
Fujita, Kazuyuki, et al.. (2022). Demonstration of RedirectedDoors: Manipulating User’s Orientation while Opening Doors in Virtual Reality. Chalmers Research (Chalmers University of Technology). 1–2. 1 indexed citations
11.
Fujita, Kazuyuki, et al.. (2022). Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality. 1–2. 1 indexed citations
12.
Fujita, Kazuyuki, et al.. (2022). HandyGaze: A Gaze Tracking Technique for Room-Scale Environments using a Single Smartphone. Proceedings of the ACM on Human-Computer Interaction. 6(ISS). 143–160. 2 indexed citations
13.
Takashima, Kazuki, et al.. (2021). BouncyScreen: Physical Enhancement of Pseudo-Force Feedback. 363–372. 4 indexed citations
14.
Itoh, Yuichi, et al.. (2020). StickyTouch: A Tactile Display with Changeable Adhesive Distribution. 4 indexed citations
15.
Tang, Anthony, et al.. (2019). Exploring a Living Wall Display that Physically Augments Interactive Content. 24(3). 197–207. 1 indexed citations
16.
Ryu, Won Hyung A., et al.. (2017). Designing NeuroSimVR: A Stereoscopic Virtual Reality Spine Surgery Simulator. PRISM (University of Calgary). 12 indexed citations
17.
Takashima, Kazuki, Saul Greenberg, Ehud Sharlin, & Yoshifumi Kitamura. (2015). A Shape-Shifting Wall Display that Supports Individual and Group Activities. PRISM (University of Calgary). 2 indexed citations
18.
Takashima, Kazuki, et al.. (2012). A Study of Nonverbal Cues and Subjective Atmosphere in Six Person Conversations. 112(176). 49–54. 1 indexed citations
19.
Takashima, Kazuki, et al.. (2010). A Study of Nonverbal Cues and Atmosphere in Three-Person Conversation. IEICE Technical Report; IEICE Tech. Rep.. 109(457). 73–78. 2 indexed citations
20.
Takashima, Kazuki, et al.. (2010). A Comparison of Self and Third Party Evaluation for Atmosphere in Triadic Conversation. IEICE Technical Report; IEICE Tech. Rep.. 110(185). 43–48. 1 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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