Jung‐Hong Chuang
Impact in
-
- Computer Graphics and Visualization Techniques
- Computational Geometry and Mesh Generation
- Human-Computer Interaction top 10%
- Virtual Reality Applications and Impacts
Papers in
-
- Advanced Vision and Imaging 15
- Augmented Reality Applications 6
-
- Computer Graphics and Visualization Techniques 27
- Computational Geometry and Mesh Generation 11
- Co-authors
- Wen‐Chieh Lin (11 shared papers)Yu-Shuen Wang (6 shared papers)Christoph M. Hoffmann (3 shared papers)Sabarish V. Babu (12 shared papers)Chih‐Chun Chen (1 shared paper)Wei Hwang (2 shared papers)Chieh‐Yu Chen (3 shared papers)Ming‐Han Tsai (5 shared papers)
- Journals
- The Visual Computer (7 papers)Computers & Graphics (5 papers)Computer Graphics Forum (3 papers)IEEE Transactions on Visualization and Computer Graphics (3 papers)Virtual Reality (1 paper)
- Partner nations
- TaiwanUnited StatesCanada
In The Last Decade
Jung‐Hong Chuang
56 papers receiving 354 citations
Peers
Comparison fields: 5 of 71
- Computer Graphics and Computer-Aided Design 164
- Human-Computer Interaction 51
- Computer Vision and Pattern Recognition 177
- Computational Mechanics 154
- Geology 13
Countries citing papers authored by Jung‐Hong Chuang
This map shows the geographic impact of Jung‐Hong Chuang's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Jung‐Hong Chuang with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Jung‐Hong Chuang more than expected).
Fields of papers citing papers by Jung‐Hong Chuang
This network shows the impact of papers produced by Jung‐Hong Chuang. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Jung‐Hong Chuang. The network helps show where Jung‐Hong Chuang may publish in the future.
Co-authors
The 22 scholars most cited alongside Jung‐Hong Chuang, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.
All Works
Showing the 20 most-cited of 60 papers — load more, or switch the sort, to bring in the rest.
| # | Work | ||
|---|---|---|---|
| 1 | 2017 | 27 | |
| 2 | 1997 | 20 | |
| 3 | 1989 | 19 | |
| 4 | 2013 | 18 | |
| 5 | 1995 | 17 | |
| 6 | 2021 | 17 | |
| 7 | 2006 | 14 | |
| 8 | 2003 | 14 | |
| 9 | 2008 | 14 | |
| 10 | 2003 | 13 | |
| 11 | 2008 | 12 | |
| 12 | 2019 | 12 | |
| 13 | 2012 | 10 | |
| 14 | 2018 | 10 | |
| 15 | 2006 | 10 | |
| 16 | 2020 | 10 | |
| 17 | 2020 | 9 | |
| 18 | 1995 | 9 | |
| 19 | 2013 | 8 | |
| 20 | 2018 | 8 |
About Jung‐Hong Chuang
Jung‐Hong Chuang is a scholar working on Computer Vision and Pattern Recognition, Computer Graphics and Computer-Aided Design, Computational Mechanics, Human-Computer Interaction and Cognitive Neuroscience, having authored 60 papers that have together received 377 indexed citations. Recurring topics across this work include Computer Graphics and Visualization Techniques (27 papers), 3D Shape Modeling and Analysis (19 papers), Advanced Vision and Imaging (15 papers), Computational Geometry and Mesh Generation (11 papers), Advanced Numerical Analysis Techniques (11 papers), Virtual Reality Applications and Impacts (10 papers), Interactive and Immersive Displays (6 papers) and Augmented Reality Applications (6 papers). The work is most often cited by research in Computer Graphics and Computer-Aided Design (164 citations), Human-Computer Interaction (51 citations), Computer Vision and Pattern Recognition (177 citations), Computational Mechanics (154 citations) and Geology (13 citations). Jung‐Hong Chuang has collaborated with scholars based in Taiwan, United States and Canada. Frequent co-authors include Wen‐Chieh Lin, Yu-Shuen Wang, Christoph M. Hoffmann, Sabarish V. Babu, Chih‐Chun Chen, Wei Hwang, Chieh‐Yu Chen, Ming‐Han Tsai, Cheng Lin and Chih‐Wen Chang. Their work appears in journals such as The Visual Computer, Computers & Graphics, Computer Graphics Forum, IEEE Transactions on Visualization and Computer Graphics and Virtual Reality.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.