George Drettakis
About
In The Last Decade
George Drettakis
154 papers receiving 5.8k citations
Hit Papers
Peers
Comparison fields: 5 of 154
- Computer Vision and Pattern Recognition 4.3k
- Computer Graphics and Computer-Aided Design 3.4k
- Computational Mechanics 1.7k
- Geology 546
- Environmental Engineering 465
Countries citing papers authored by George Drettakis
This map shows the geographic impact of George Drettakis's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by George Drettakis with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites George Drettakis more than expected).
Fields of papers citing papers by George Drettakis
This network shows the impact of papers produced by George Drettakis. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by George Drettakis. The network helps show where George Drettakis may publish in the future.
Co-authorship network of co-authors of George Drettakis
This figure shows the co-authorship network connecting the top 25 collaborators of George Drettakis. A scholar is included among the top collaborators of George Drettakis based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with George Drettakis. George Drettakis is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 0 | |
| 2 | 1 | |
| 3 | 0 | |
| 4 | A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets breakdown → | 49 |
| 5 | 30 | |
| 6 | 3 | |
| 7 | 3D Gaussian Splatting for Real-Time Radiance Field Rendering breakdown → | 1464 |
| 8 | Gaze Prediction using Machine Learning for Dynamic Stereo Manipulation in Games | 1 |
| 9 | 151 | |
| 10 | 39 | |
| 11 | ACM SIGGRAPH Asia 2010 papers | 1 |
| 12 | 107 | |
| 13 | 15 | |
| 14 | Can VR be Useful and Usable in Real-World Contexts? Observations from the Application and Evaluation of VR in Realistic Usage Conditions | 7 |
| 15 | 9 | |
| 16 | 4 | |
| 17 | Low-Cost Photometric Calibration for Interactive Relighting | 1 |
| 18 | Rendering techniques '98 : proceedings of the Eurographics Workshop in Vienna, Austria, June 29-July 1, 1998 | 7 |
| 19 | The Visibility Skeleton | 1 |
| 20 | The 3d visibility complex: a unified data-structure for global visibility of scenes of polygons and smooth objects. | 3 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.