Ge Li
- Computer Vision and Pattern Recognition top 5%
- Media Technology top 10%
- Cognitive Neuroscience
- Computational Mechanics
- Human-Computer Interaction
- Topics
- 3D Shape Modeling and Analysis (9 papers)Advanced Vision and Imaging (7 papers)Computer Graphics and Visualization Techniques (6 papers)
- Partner nations
- ChinaUnited States
In The Last Decade
Ge Li
23 papers receiving 263 citations
Peers
Comparison fields: 5 of 46
- Computer Vision and Pattern Recognition 230
- Media Technology 51
- Cognitive Neuroscience 37
- Computational Mechanics 26
- Human-Computer Interaction 24
Countries citing papers authored by Ge Li
This map shows the geographic impact of Ge Li's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Ge Li with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Ge Li more than expected).
Fields of papers citing papers by Ge Li
This network shows the impact of papers produced by Ge Li. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Ge Li. The network helps show where Ge Li may publish in the future.
Co-authorship network of co-authors of Ge Li
This figure shows the co-authorship network connecting the top 25 collaborators of Ge Li. A scholar is included among the top collaborators of Ge Li based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Ge Li. Ge Li is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | 1 | |
| 2 | 0 | |
| 3 | 9 | |
| 4 | 0 | |
| 5 | 3 | |
| 6 | 1 | |
| 7 | 2 | |
| 8 | 4 | |
| 9 | 7 | |
| 10 | 5 | |
| 11 | 8 | |
| 12 | 1 | |
| 13 | 2 | |
| 14 | 1 | |
| 15 | 5 | |
| 16 | 42 | |
| 17 | 4 | |
| 18 | 16 | |
| 19 | 3 | |
| 20 | 108 |
About Ge Li
Ge Li is a scholar working on Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition and Computational Mechanics, having authored 27 papers that have together received 270 indexed citations. Recurring topics across this work include 3D Shape Modeling and Analysis (9 papers), Advanced Vision and Imaging (7 papers) and Computer Graphics and Visualization Techniques (6 papers). The work is most often cited by research in Computer Vision and Pattern Recognition (230 citations), Media Technology (51 citations) and Human-Computer Interaction (24 citations). Ge Li has collaborated with scholars based in China and United States. Frequent co-authors include Chunbiao Zhu, Thomas H. Li, Shan Liu, Yurui Ren, Xingyu Chen, Ruonan Zhang, Wei Gao, Yuanqi Chen, Ji Jiang and Zhi Jin. Their work appears in journals such as Sensors, International Journal of Computer Vision and International Journal of Remote Sensing.
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.