Davide Gadia

691 citations
52 papers · 438 indexed · h-index 11

Davide Gadia

43 papers receiving 415 citations

Peers

Davide Gadia
Comparison fields: 5 of 89
  • Human-Computer Interaction 81
  • Computer Vision and Pattern Recognition 229
  • Media Technology 65
  • Computer Graphics and Computer-Aided Design 16
  • Cognitive Neuroscience 77
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Citations per field
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Citations per year

Countries citing papers authored by Davide Gadia

Since Specialization
Citations

This map shows the geographic impact of Davide Gadia's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Davide Gadia with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Davide Gadia more than expected).

Fields of papers citing papers by Davide Gadia

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Davide Gadia. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Davide Gadia. The network helps show where Davide Gadia may publish in the future.

Co-authorship network

The 25 scholars most cited alongside Davide Gadia, linked wherever they have co-authored with each other. Click a name or a connecting line to browse the papers they share.

Border = papers with Davide Gadia Line = papers co-authored together Davide Gadia links everyone, so they are left out of the graph.

All Works

20 of 20 papers shown
#Work
1 20240
2 20211
3 20213
4 20211
5 20201
6 202031
7 20195
8
Adding variety in NPCs behaviour using emotional states and genetic algorithms: The GENIE project
20195
9 20193
10
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software
20191
11
GHItaly18: Game-human interaction in research
20180
12 20188
13
G.E.M.I.X.: Game Engine Movie Interaction eXperience.
20183
14 20173
15 20175
16 201621
17 20131
18 201127
19 2006144
20 20052

About Davide Gadia

Davide Gadia is a scholar working on Human-Computer Interaction, Computer Graphics and Computer-Aided Design and Computer Vision and Pattern Recognition, having authored 52 papers that have together received 438 indexed citations. Recurring topics across this work include Artificial Intelligence in Games (16 papers), Digital Games and Media (13 papers), Color Science and Applications (11 papers), Image Enhancement Techniques (9 papers), Advanced Vision and Imaging (7 papers), Virtual Reality Applications and Impacts (7 papers), Video Analysis and Summarization (6 papers) and Visual perception and processing mechanisms (5 papers). The work is most often cited by research in Human-Computer Interaction (81 citations), Computer Vision and Pattern Recognition (229 citations) and Media Technology (65 citations). Davide Gadia has collaborated with scholars based in Italy, Ireland and United Kingdom. Frequent co-authors include Alessandro Rizzi, Daniele Marini, Dario Maggiorini, Laura Anna Ripamonti, Massimo Fierro, Edoardo Provenzi, Raffaella Folgieri, Barbara Rita Barricelli, Enrico Calore and Marco Gargano. Their work appears in journals such as Multimedia Tools and Applications, Journal of Cultural Heritage, IEEE Internet Computing, Displays and IEEE Transactions on Image Processing.

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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