Davide Gadia

691 total citations
52 papers, 438 citations indexed

About

Davide Gadia is a scholar working on Computer Vision and Pattern Recognition, Artificial Intelligence and Sociology and Political Science. According to data from OpenAlex, Davide Gadia has authored 52 papers receiving a total of 438 indexed citations (citations by other indexed papers that have themselves been cited), including 22 papers in Computer Vision and Pattern Recognition, 17 papers in Artificial Intelligence and 15 papers in Sociology and Political Science. Recurrent topics in Davide Gadia's work include Artificial Intelligence in Games (16 papers), Digital Games and Media (13 papers) and Color Science and Applications (11 papers). Davide Gadia is often cited by papers focused on Artificial Intelligence in Games (16 papers), Digital Games and Media (13 papers) and Color Science and Applications (11 papers). Davide Gadia collaborates with scholars based in Italy, Ireland and France. Davide Gadia's co-authors include Alessandro Rizzi, Daniele Marini, Dario Maggiorini, Laura Anna Ripamonti, Edoardo Provenzi, Massimo Fierro, Raffaella Folgieri, Barbara Rita Barricelli, Enrico Calore and Matilde Marzullo and has published in prestigious journals such as IEEE Transactions on Image Processing, IEEE Access and Applied Sciences.

In The Last Decade

Davide Gadia

43 papers receiving 415 citations

Peers — A (Enhanced Table)

Peers by citation overlap · career bar shows stage (early→late) cites · hero ref

Name h Career Trend Papers Cites
Davide Gadia Italy 11 229 94 81 77 65 52 438
Elena Fedorovskaya United States 9 312 1.4× 90 1.0× 56 0.7× 202 2.6× 36 0.6× 23 520
V. Javier Traver Spain 13 234 1.0× 29 0.3× 41 0.5× 46 0.6× 103 1.6× 44 499
A.D. Andreeva Russia 5 499 2.2× 60 0.6× 161 2.0× 27 0.4× 44 0.7× 15 676
Tommer Leyvand Israel 12 630 2.8× 102 1.1× 94 1.2× 128 1.7× 40 0.6× 13 818
Xiaoming Chen China 14 480 2.1× 27 0.3× 71 0.9× 29 0.4× 108 1.7× 63 649
Ruofei Du United States 19 582 2.5× 24 0.3× 295 3.6× 120 1.6× 57 0.9× 62 895
Steve Mann Canada 14 354 1.5× 22 0.2× 149 1.8× 102 1.3× 32 0.5× 69 702
Vedad Hulusić United Kingdom 12 197 0.9× 22 0.2× 111 1.4× 88 1.1× 17 0.3× 29 405
Steven A. Cholewiak United States 11 76 0.3× 35 0.4× 83 1.0× 283 3.7× 74 1.1× 28 426
Amar Aggoun United Kingdom 15 302 1.3× 112 1.2× 66 0.8× 17 0.2× 277 4.3× 46 720

Countries citing papers authored by Davide Gadia

Since Specialization
Citations

This map shows the geographic impact of Davide Gadia's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Davide Gadia with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Davide Gadia more than expected).

Fields of papers citing papers by Davide Gadia

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by Davide Gadia. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Davide Gadia. The network helps show where Davide Gadia may publish in the future.

Co-authorship network of co-authors of Davide Gadia

This figure shows the co-authorship network connecting the top 25 collaborators of Davide Gadia. A scholar is included among the top collaborators of Davide Gadia based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Davide Gadia. Davide Gadia is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Gadia, Davide, et al.. (2024). Implementing Many-Lights Rendering with IES-Based Lights. Applied Sciences. 14(3). 1022–1022.
2.
Giovanni, Luigi De, et al.. (2024). MAP-MIND: An Offline Algorithm for Optimizing Game Engine Module Placement in Cloud Gaming. IEEE Access. 12. 44905–44921.
3.
Ripamonti, Laura Anna, et al.. (2022). Moody5: Personality-biased agents to enhance interactive storytelling in video games. Archivio Istituzionale della Ricerca (Universita Degli Studi Di Milano). 175–182. 3 indexed citations
4.
Ripamonti, Laura Anna, et al.. (2021). DRAGON: diversity regulated adaptive generator online. Multimedia Tools and Applications. 80(26-27). 34933–34969. 1 indexed citations
5.
Ripamonti, Laura Anna, et al.. (2021). Player behaviour metrics for adjusting content in VR games: the case of fear. 1–6. 3 indexed citations
6.
Gadia, Davide, et al.. (2020). Procedural generation of materials for real-time rendering. Multimedia Tools and Applications. 80(9). 12969–12990. 1 indexed citations
7.
Ardito, Carmelo, Maria De Marsico, Davide Gadia, et al.. (2019). Special Issue on Advances in Human-Computer Interaction. Multimedia Tools and Applications. 78(10). 13353–13359. 5 indexed citations
8.
Ripamonti, Laura Anna, et al.. (2019). Adding variety in NPCs behaviour using emotional states and genetic algorithms: The GENIE project. 45–49. 5 indexed citations
9.
Ripamonti, Laura Anna, et al.. (2019). A.T.L.A.S.: Automatic Terrain and Labels Assembling Software. 2480. 1–6. 1 indexed citations
10.
Marsico, Maria De, et al.. (2018). GHItaly18: Game-human interaction in research. Virtual Community of Pathological Anatomy (University of Castilla La Mancha). 2246. 1–4.
11.
Ripamonti, Laura Anna, et al.. (2018). G.E.M.I.X.: Game Engine Movie Interaction eXperience.. 2246. 1–6. 3 indexed citations
12.
Gadia, Davide, et al.. (2018). Software and Hardware Setup for Emotion Recognition During Video Game Fruition. 19–24. 8 indexed citations
13.
Ripamonti, Laura Anna, et al.. (2017). Believable group behaviours for NPCs in FPS games. Archivio istituzionale della ricerca (Alma Mater Studiorum Università di Bologna). 15. 12–17. 5 indexed citations
14.
Gadia, Davide, et al.. (2017). A Touch-based Configurable Gamepad for Gamers with Physical Disabilities. 67–74. 3 indexed citations
15.
Barricelli, Barbara Rita, Davide Gadia, Alessandro Rizzi, & Daniele Marini. (2016). Semiotics of virtual reality as a communication process. Behaviour and Information Technology. 35(11). 879–896. 21 indexed citations
16.
Gadia, Davide, et al.. (2016). Perceptual enhancement of degraded Etruscan wall paintings. Journal of Cultural Heritage. 21. 904–909. 10 indexed citations
17.
Gadia, Davide, et al.. (2013). Tuning a computer based stereo blindness assessment. 5008. 489–492. 1 indexed citations
18.
Marini, Daniele, Raffaella Folgieri, Davide Gadia, & Alessandro Rizzi. (2011). Virtual reality as a communication process. Virtual Reality. 16(3). 233–241. 27 indexed citations
19.
Provenzi, Edoardo, et al.. (2006). Random Spray Retinex: A New Retinex Implementation to Investigate the Local Properties of the Model. IEEE Transactions on Image Processing. 16(1). 162–171. 144 indexed citations
20.
Rizzi, Alessandro, Davide Gadia, & Daniele Marini. (2005). Spectral information and spatial color computation. Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE. 5667. 22–22. 2 indexed citations

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

Explore authors with similar magnitude of impact

Rankless by CCL
2026