Chris Raymaekers
About
In The Last Decade
Chris Raymaekers
38 papers receiving 255 citations
Peers
Comparison fields: 5 of 51
- Human-Computer Interaction 157
- Cognitive Neuroscience 86
- Computer Vision and Pattern Recognition 82
- Rehabilitation 46
- Artificial Intelligence 39
Countries citing papers authored by Chris Raymaekers
This map shows the geographic impact of Chris Raymaekers's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by Chris Raymaekers with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites Chris Raymaekers more than expected).
Fields of papers citing papers by Chris Raymaekers
This network shows the impact of papers produced by Chris Raymaekers. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by Chris Raymaekers. The network helps show where Chris Raymaekers may publish in the future.
Co-authorship network of co-authors of Chris Raymaekers
This figure shows the co-authorship network connecting the top 25 collaborators of Chris Raymaekers. A scholar is included among the top collaborators of Chris Raymaekers based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with Chris Raymaekers. Chris Raymaekers is excluded from the visualization to improve readability, since they are connected to all nodes in the network.
All Works
| # | Work | Indexed citations |
|---|---|---|
| 1 | Design Aspects for Rehabilitation Games for MS Patients | 2 |
| 2 | Enhancing Group Interaction in Collaborative Virtual Environments through Context-Based Adaptation | 1 |
| 3 | A Framework for Networked Interactive Surfaces | 0 |
| 4 | 5 | |
| 5 | Two-handed interaction inspired by tangible interfaces in 3D modelling | 0 |
| 6 | Assessing the increase in haptic load when using a dual PHANToM setup | 0 |
| 7 | Fast haptic rendering of complex objects using subdivision surfaces | 1 |
| 8 | Expanding the haptic experience by using the PHANToM device to drive a camera metaphor | 2 |
| 9 | The haptic juggler: a distributed two-handed simulation | 0 |
| 10 | Are existing metaphors in virtual environments suitable for haptic interaction | 7 |
| 11 | Introducing touch in a rigid body simulation environment: a design overview | 0 |
| 12 | High-level interaction modelling to facilitate the development of virtual environments | 0 |
| 13 | Seamless Interaction between Multiple Devices and Meeting Rooms | 0 |
| 14 | Comparing NiMMiT and data-driven notations for describing multimodal interaction | 2 |
| 15 | 1 | |
| 16 | VR-DeMo: a Tool-supported Approach Facilitating Flexible Development of Virtual Environments using Conceptual Modelling | 8 |
| 17 | A method for the verification of haptic algorithms | 4 |
| 18 | Menu Interactions in a Desktop Haptic Environment | 3 |
| 19 | Uniform interaction for immersive and non-immersive 3D object modelling | 1 |
| 20 | 2 |
Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.