António Coelho

1.6k total citations
123 papers, 839 citations indexed

About

António Coelho is a scholar working on Computer Vision and Pattern Recognition, Developmental and Educational Psychology and Human-Computer Interaction. According to data from OpenAlex, António Coelho has authored 123 papers receiving a total of 839 indexed citations (citations by other indexed papers that have themselves been cited), including 32 papers in Computer Vision and Pattern Recognition, 30 papers in Developmental and Educational Psychology and 25 papers in Human-Computer Interaction. Recurrent topics in António Coelho's work include Educational Games and Gamification (30 papers), Augmented Reality Applications (20 papers) and 3D Modeling in Geospatial Applications (20 papers). António Coelho is often cited by papers focused on Educational Games and Gamification (30 papers), Augmented Reality Applications (20 papers) and 3D Modeling in Geospatial Applications (20 papers). António Coelho collaborates with scholars based in Portugal, United States and Brazil. António Coelho's co-authors include Carlos Vaz de Carvalho, Maximino Bessa, José Borges, Diamantino Freitas, Miguel Melo, António Augusto de Sousa, Filipe Soares, José Iria, Rui Nóbrega and José Vasconcelos-Raposo and has published in prestigious journals such as SHILAP Revista de lepidopterología, IEEE Access and Energy and Buildings.

In The Last Decade

António Coelho

106 papers receiving 786 citations

Peers

António Coelho
Nick Dalton United Kingdom
Hamed S. Alavi Switzerland
Heide Lukosch Netherlands
Shamus P. Smith Australia
Hugo Paredes Portugal
Jeni Paay Denmark
Nick Dalton United Kingdom
António Coelho
Citations per year, relative to António Coelho António Coelho (= 1×) peers Nick Dalton

Countries citing papers authored by António Coelho

Since Specialization
Citations

This map shows the geographic impact of António Coelho's research. It shows the number of citations coming from papers published by authors working in each country. You can also color the map by specialization and compare the number of citations received by António Coelho with the expected number of citations based on a country's size and research output (numbers larger than one mean the country cites António Coelho more than expected).

Fields of papers citing papers by António Coelho

Since Specialization
Physical SciencesHealth SciencesLife SciencesSocial Sciences

This network shows the impact of papers produced by António Coelho. Nodes represent research fields, and links connect fields that are likely to share authors. Colored nodes show fields that tend to cite the papers produced by António Coelho. The network helps show where António Coelho may publish in the future.

Co-authorship network of co-authors of António Coelho

This figure shows the co-authorship network connecting the top 25 collaborators of António Coelho. A scholar is included among the top collaborators of António Coelho based on the total number of citations received by their joint publications. Widths of edges represent the number of papers authors have co-authored together. Node borders signify the number of papers an author published with António Coelho. António Coelho is excluded from the visualization to improve readability, since they are connected to all nodes in the network.

All Works

20 of 20 papers shown
1.
Melo, Miguel, et al.. (2025). The vividness of mental imagery in virtual reality: A study on multisensory experiences in virtual tourism. Computers & Graphics. 133. 104443–104443. 1 indexed citations
2.
Coelho, António, et al.. (2024). LITERATURE REVIEW ON THE APPLICATION OF ENTRECOMP FRAMEWORK IN UNIVERSITY SETTINGS. EDULEARN proceedings. 1. 3626–3632. 2 indexed citations
3.
Coelho, António, et al.. (2024). COMPARATIVE ANALYSIS OF EXISTING FRAMEWORKS ON TRANSVERSAL COMPETENCES FOR HIGHER EDUCATION. INTED proceedings. 1. 7518–7524. 1 indexed citations
4.
Melo, Miguel, et al.. (2024). Affective Landscapes: Navigating the Emotional Impact of Multisensory Stimuli in Virtual Reality. IEEE Access. 12. 169955–169976. 3 indexed citations
5.
Morgado, Leonel, et al.. (2023). Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments. Sustainability. 15(1). 857–857.
6.
Limpo, Teresa, et al.. (2023). Examining the Impact and Moderating Effects of an 8-Week Mindfulness-Based Program in Grade 4. Mindfulness. 14(8). 2026–2043. 5 indexed citations
7.
Coelho, António, et al.. (2023). Measuring users’ emotional responses in multisensory virtual reality: a systematic literature review. Multimedia Tools and Applications. 83(14). 43377–43417. 11 indexed citations
8.
Mendes, Daniel, Manuel Pinto, Leonel Morgado, et al.. (2022). Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training. IEEE Transactions on Learning Technologies. 15(5). 526–539. 15 indexed citations
10.
Coelho, António, et al.. (2022). Adaptability and Procedural Content Generation for Educational Escape Rooms. 16(1). 766–773. 1 indexed citations
11.
Soares, Filipe, André Madureira, António Coelho, et al.. (2021). FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings’ Consumer Engagement. Energies. 14(6). 1524–1524. 15 indexed citations
13.
Mendes, Daniel, et al.. (2021). Immersive Authoring of Virtual Reality Training. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 633–634. 3 indexed citations
14.
Morgado, Leonel, et al.. (2020). Authoring Game-Based Learning Activities that are Manageable by Teachers.. The Repositório Aberto (Universidade Aberta). 2020. 1 indexed citations
15.
Patow, Gustavo, et al.. (2018). Generalized selections for direct control in procedural buildings. Computers & Graphics. 72. 106–121. 4 indexed citations
16.
Iria, José, António Coelho, André Madureira, et al.. (2017). GReSBAS project: A gamified approach to promote more energy efficient behaviours in buildings. Istanbul Technical University Academic Open Archive (Istanbul Technical University). 6 indexed citations
17.
Coelho, António, et al.. (2016). Layered shape grammars for procedural modelling of buildings. The Visual Computer. 32(6-8). 933–943. 8 indexed citations
18.
Będkowski, Janusz, et al.. (2013). Methodology of Training and Support for Urban Search and Rescue With Robots. 77–82. 1 indexed citations
19.
Coelho, António, et al.. (2011). Geo Wars - The development of a location- based game. Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT). 59–72. 2 indexed citations
20.
Coelho, António. (2002). Aspectos críticos numa empresa familiar : estudo de um caso. Repositório Científico do Instituto Politécnico de Castelo Branco (Instituto Politécnico de Castelo Branco).

Rankless uses publication and citation data sourced from OpenAlex, an open and comprehensive bibliographic database. While OpenAlex provides broad and valuable coverage of the global research landscape, it—like all bibliographic datasets—has inherent limitations. These include incomplete records, variations in author disambiguation, differences in journal indexing, and delays in data updates. As a result, some metrics and network relationships displayed in Rankless may not fully capture the entirety of a scholar's output or impact.

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