Immediate Impact
11 standout
Citing Papers
What drives college students to use AI for L2 learning? Modeling the roles of self-efficacy, anxiety, and attitude based on an extended technology acceptance model
2024 Standout
How does the metaverse travel experience influence virtual and actual travel behaviors? Focusing on the role of telepresence and avatar identification
2024 Standout
Works of Maxwell Foxman being referenced
United We Stand: Platforms, Tools and Innovation With the Unity Game Engine
2019
Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology
2018
Author Peers
| Author | Last Decade | Papers | Cites | ||||
|---|---|---|---|---|---|---|---|
| Maxwell Foxman | 90 | 66 | 21 | 36 | 25 | 194 | |
| Lina Eklund | 167 | 51 | 29 | 38 | 28 | 274 | |
| Jeffrey Wimmer | 119 | 49 | 12 | 49 | 35 | 238 | |
| Mats Deutschmann | 38 | 56 | 19 | 26 | 30 | 296 | |
| D. Fox Harrell | 72 | 65 | 12 | 15 | 38 | 203 | |
| Jin Kang | 108 | 110 | 16 | 64 | 13 | 269 | |
| Nils Holmberg | 62 | 55 | 9 | 20 | 24 | 288 | |
| Claire Lauer | 44 | 48 | 5 | 42 | 20 | 248 | |
| Rosa Mikeal Martey | 157 | 65 | 42 | 26 | 21 | 273 | |
| Kristine Jørgensen | 114 | 34 | 23 | 7 | 19 | 180 | |
| Leticia-Tian Zhang | 91 | 45 | 23 | 48 | 16 | 254 |
All Works
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